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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]

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    Originally posted by Capt.fuegerstef
    Ask DrSiN, he knows.
    Yeah, put that as another question in this thread, Zoeff.

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      Originally posted by placebo
      Yeah, put that as another question in this thread, Zoeff.
      Originally posted by Bort Simpson
      DrSin, are you actually going to answer all that questions?
      :up:

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        Originally posted by placebo
        Yeah, put that as another question in this thread, Zoeff.
        lmao

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          Is there any approximate size yet (in GB)? For example, how big was the play-demo that was run at E3? (the G4 one)

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            Will a Radeon X700 PCI Express 256 MB video card be enough for the next UT? I'm pretty sure it will, but I want to make sure.

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              Originally posted by Drunk Penguin
              Will a Radeon X700 PCI Express 256 MB video card be enough for the next UT?
              you probably will not want to look at the textures

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                Updated..

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                  Added a suggestions section since well... seems kinda obvious.

                  and erm... bump!

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                    Add a working UTV and a UTV-Tab to the Server Prowser (name it ProgramGuide or something).

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                      Originally posted by Capt.fuegerstef
                      Add a working UTV and a UTV-Tab to the Server Prowser (name it ProgramGuide or something).
                      Updated!

                      And added my own question... kinda wonder about that.

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                        With the huge amount of time it will takes to build a map from scratch using custom content (A few months ,at least, or more for a well built map), what will be done to combat map piracy and prevent someone else from stealing meshes and textures or your whole map? Will there be a way to make a map permanently uneditable after the final build? Is not some form of protection a way to encourage truly talented people to really create something great and separate them from the map rippers and encourage them to provide FREE content of high quality for next generation games?


                        Let's face it, who is willing to spend weeks building a single mesh with over a million polygons and then build a lower resolution mesh version for the in-game version, only to see it ripped off by someonelse claiming to have created it . A whole custom made map being ripped off is even worse...

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                          Hmm yeah, what about something like a password protection? That of course has to really tight security.

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                            what about being able to put his name on a mesh and it is IMPOSSIBLE to take it off, so stealers can't steal since there's the name of the creator on it

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                              Originally posted by toniglandyl
                              what about being able to put his name on a mesh and it is IMPOSSIBLE to take it off, so stealers can't steal since there's the name of the creator on it
                              That would be rather easy to remove really.

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                                Originally posted by Zoeff
                                That would be rather easy to remove really.
                                nono, an impossible way to change it, like...err... a scar.
                                if they somehow manage to change it (really hard), automaticly, there is "mismatch" or whatever

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