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Quake 3 DM-6 map

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  • replied
    Originally posted by Twisted_Soul
    besides the issue with sometimes not going up a jump pad i have also gotten stuck in the steps mesh a couple time in camp2004 near the uhh...50 shield i think(not sure cause ive only played it in tam). then i have to suicide or be killed by the enemy cause i cant move....
    True. Those stairs are a pain anyway. They look pretty solid, but rockets have a tendency of flying straight through them, making you do no damage at all.

    Leave a comment:


  • replied
    Originally posted by Nosnos
    TheCampgrounds > Campgrounds-g1e > Campgrounds2005-SC1

    imo
    Campgrounds2005-SC1 >> TheCampgrounds > Campgrounds-g1e > rest

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  • replied
    besides the issue with sometimes not going up a jump pad i have also gotten stuck in the steps mesh a couple time in camp2004 near the uhh...50 shield i think(not sure cause ive only played it in tam). then i have to suicide or be killed by the enemy cause i cant move....

    Leave a comment:


  • replied
    only thing the maps are good to is UTC ClanArena, they suck in everything else.

    its a Q3 map ffs not a ut map : )

    Leave a comment:


  • replied
    Originally posted by Boksha
    The distance between the planes ensures that there is no REAL z-axis fighting)
    Agreed, its always a pain playing CG in officials wars, i honestly despise it because it just lacks quality, plus the doorways are waaay too thin, nothing you can do to avoid spam and you always get stuck on the sides =/

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  • replied
    Originally posted by Slainchild
    edit: btw Campgrounds-SC1 it teh bestest!
    Yeah, sure

    Why not make a Poll? "witch Campgrounds version is the best?"

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  • replied
    Originally posted by csm
    jumppad bug?
    That happens on all jumppads in any map, when you are launched pretty much straight up against a wall.

    It's an engine bug, and I think it happens (randomly) when a subtracted brush meets the edge of an added brush.

    Check out my campgrounds, redkin, or any other map with a similar jumppad and you will notice it.

    edit: btw Campgrounds-SC1 it teh bestest!

    Leave a comment:


  • replied
    Campgrounds2005-SC1 is my favorite, as it alleviates the lower flak-spam greatly, the jumppad bug is much less prominent, is the most artistic of the three, and is scaled very well to UT2004 [imo.]

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  • replied
    Originally posted by Boksha
    It's buggy?
    The only complaint I have about the G1E and the original Campgrounds in UT2kX is the horrible use of colour and fog (the map's absolutely unplayable without brightskins and still annoying with forced skins) and the fact that it seems barely adjusted to the map style of UT2k4. (the whole map is generally just flat planes with jumppads between them. The distance between the planes ensures that there is no REAL z-axis fighting)
    jumppad bug?

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  • replied
    TheCampgrounds > Campgrounds-g1e > Campgrounds2005-SC1

    imo

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  • replied
    Yes, I agree that 2005 is better in terms of graphics and playability for the most part. But people just don't want a 30 mb map sitting on their hard drives when a 2 mb map will suffice. (actually the numbers are just estimates- but not exaggerations- I couldn't remember the exact numbers )

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  • replied
    Originally posted by eviL<3
    DM-Campgrounds2005-SC1 by Slainchild is a new Version
    Better than the orig 2k4 version IMO.

    Leave a comment:


  • replied
    Originally posted by csm
    In all honesty the Campgrounds2004-G1E is buggy as hell, so I have no idea why it is the preferred version
    It's buggy?
    The only complaint I have about the G1E and the original Campgrounds in UT2kX is the horrible use of colour and fog (the map's absolutely unplayable without brightskins and still annoying with forced skins) and the fact that it seems barely adjusted to the map style of UT2k4. (the whole map is generally just flat planes with jumppads between them. The distance between the planes ensures that there is no REAL z-axis fighting)

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  • replied
    In all honesty the Campgrounds2004-G1E is buggy as hell, so I have no idea why it is the preferred version

    I guess cause it was the first real answer when bringing CG to UT2004, people have just always played that version.

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  • replied
    Yeah, but the SC1 version is better IMHO. It makes use of Unreal physics by allowing to dodge up ramps and the like.
    It also looks better IMO and you don't get stuck all the time.

    Try it with MultiDodging, that even multiplies the map's ownage factor.

    Leave a comment:

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