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The early success of the Unreal Engine 3 - incredible

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    #91
    Originally posted by TseTse
    thus, any very steep slope could get a specific rock texture, and blend into a grassy texture at the top while blending into another texture at the lower angles.
    This ability will definetely be in the next engine - I have read on several occasions interviews with the developers saying that they have a system in place that can auto-populate specific inclines and slopes (among other things) with specific texture/terrain types. I am assuming they will also have lots of tools in place to let to edit the parameters of how this is applied.

    I also agree they need to work on proper outdoor optimization, but I have faith that they are doing that

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      #92
      Originally posted by Aaron M
      This ability will definetely be in the next engine - I have read on several occasions interviews with the developers saying that they have a system in place that can auto-populate specific inclines and slopes (among other things) with specific texture/terrain types. I am assuming they will also have lots of tools in place to let to edit the parameters of how this is applied.

      I also agree they need to work on proper outdoor optimization, but I have faith that they are doing that
      cool, i have faith in epic too.

      pimped outdoor terrain and optimization tools would solidify Unreal as engine of choice for many years to come.

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        #93
        btw, does anybody have links to such interviews????

        id REALLY like to see em

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          #94
          Unreal Engine 3 with better NETCODE that Unreal Engine 2 Pwns

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