Originally posted by placebo
Remember when Doom 3 was the huge thing, and everybody couldn't wait for it to come out, and then it came out, and people were kinda dissapointed, but they all said "This is only a tech demo by id; the real big thing will be all the awesome games based on it!"
So far, the only Doom 3 based games that aren't Doom 3 are, um, Doom 3 for Xbox and Doom 3 - Resurrection of Evil. The only planned ones I know of are Quake IV, from, um, id software.
So successful.
Meanwhile, we see Unreal Engine 3 licenses being snapped up left and right from everyone from Bioware to Timegate to Midway, and it's getting quicker by the month.
And the Unreal Engine 3 isn't even finished yet! Is it true that a fifteen-minute walkthrough of a corridor with cubes in it and a few screenshots can be more successful than a horror game that took years to develop with a huge budget, and got a 90% or higher in many magazines?
Evidently it is.
Remember when Doom 3 was the huge thing, and everybody couldn't wait for it to come out, and then it came out, and people were kinda dissapointed, but they all said "This is only a tech demo by id; the real big thing will be all the awesome games based on it!"
So far, the only Doom 3 based games that aren't Doom 3 are, um, Doom 3 for Xbox and Doom 3 - Resurrection of Evil. The only planned ones I know of are Quake IV, from, um, id software.
So successful.
Meanwhile, we see Unreal Engine 3 licenses being snapped up left and right from everyone from Bioware to Timegate to Midway, and it's getting quicker by the month.
And the Unreal Engine 3 isn't even finished yet! Is it true that a fifteen-minute walkthrough of a corridor with cubes in it and a few screenshots can be more successful than a horror game that took years to develop with a huge budget, and got a 90% or higher in many magazines?
Evidently it is.

Cool thread, btw.

Wish I could give some cool input.

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