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The early success of the Unreal Engine 3 - incredible

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    #31
    Originally posted by AlStrong
    XNA isn't a graphics engine. To put it simply, think of it as a conceptual evolution of DirectX (of which D3D is part of).
    So its like DX10 or summin?

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      #32
      First off, Raven is a close friend of id, not a subdivision. as for Doom3's engine being licensed, who knows. Im a fan of both id and Epics work though. The one thing I am happy about, is eventually Doom 3's engine source will be given out for people to learn how it was actually done. Quake 3's source release is being delayed a bit, as some one decided to license it just a little bit before Carmack was going to release it, and he didn't want to feel bad by release it so soon after some one licensed it.

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        #33
        Originally posted by Xipher
        First off, Raven is a close friend of id, not a subdivision. as for Doom3's engine being licensed, who knows. Im a fan of both id and Epics work though. The one thing I am happy about, is eventually Doom 3's engine source will be given out for people to learn how it was actually done. Quake 3's source release is being delayed a bit, as some one decided to license it just a little bit before Carmack was going to release it, and he didn't want to feel bad by release it so soon after some one licensed it.
        historically, id games' engines have always been the top price toy and had a LOT of licenses, but with the emergenec of UE2 i believe that's changed a lot.

        there appears to be some 40 known games licensing ue2/3 so far, and likely many others out there unannounced as of yet.

        doom3 has had some licensees but i cant name them off the top of my head. from the looks of it, the tools and capabilities are NOT attracting the studios like they used to... but it's often 1-2 years before you can really see what's going on.

        same for hl2/source engine. only 1 licensee that i know of, but i also expect there to be some hush hush projects going on right now.

        i do NOT expect either to have more games produced on them than UE2 or UE3.

        so, yea, UE is definately a massive succcess. epic has made MANY MANY millions which is good for us (and the industry, imo)

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          #34
          I would agree, Epic is getting a little ahead of the compition, and now is not only making the engine cross platform (Windows, Linux, Mac) but the tools. They (Epic) have working on moving their mapping, and other tools over to wxWidgets, which is a great little toolkit to do crossplatform gui that actually looks native when run.

          Mainly, I have to give a thanks to Ryan (Icculus) Gordon for all of his great work with Epic on porting UE to Linux and Mac (although Im not a Mac guy, its still great to see it being done)

          EDIT: added link to wxWidgets

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            #35
            Doesn't all this mean that Epic will move away from releasing games, and concentrate more and more on selling the engine licenses.

            If they can generate this much interest/revenue in licensing the engine from a tech demo or two, why bother making a game?

            Indy

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              #36
              Originally posted by IndySkies
              Doesn't all this mean that Epic will move away from releasing games, and concentrate more and more on selling the engine licenses.

              If they can generate this much interest/revenue in licensing the engine from a tech demo or two, why bother making a game?

              Indy
              that's the good news, imo.

              why bother making a game? they are rollign in cash...

              well, BECAUSE THEY ARE GAME DEVS AND LIKE MAKING GAMES.

              not only can they make what they want, without a lot of the stress most small companies deal with (publisher $$, oversight and control)... they can even hand out cool ideas and projects to OTHER companies (scion, etc) and work with them.

              you cant get it much better than epic has it...

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                #37
                Originally posted by TseTse
                that's the good news, imo.

                why bother making a game? they are rollign in cash...

                well, BECAUSE THEY ARE GAME DEVS AND LIKE MAKING GAMES.

                not only can they make what they want, without a lot of the stress most small companies deal with (publisher $$, oversight and control)... they can even hand out cool ideas and projects to OTHER companies (scion, etc) and work with them.

                you cant get it much better than epic has it...
                ids had that for a few years now (actually, quite some time).

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                  #38
                  Originally posted by Xipher
                  ids had that for a few years now (actually, quite some time).
                  i give them a LOT of credit, myself, for the wolfenstein series including... a FREE GAME.

                  could id games have made a FREE GAME without this cash flow?

                  likewise, valve wouldnt even exist if not for fatty's private bank book filled with microsoft blood money.

                  id much rather have the valves, epics and id games of the industry able to stay afloat from technology royalties rather than begging for deals from Atari, Vivendi, EA, UbiSoft, etc.

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                    #39
                    Originally posted by TseTse
                    id much rather have the valves, epics and id games of the industry able to stay afloat from technology royalties rather than begging for deals from Atari, Vivendi, EA, UbiSoft, etc.
                    I'd rather they stay afloat from producing/selling great games.

                    Indy :bulb:

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                      #40
                      Originally posted by IndySkies
                      I'd rather they stay afloat from producing/selling great games.

                      Indy :bulb:
                      well, sure...

                      but let's be realistic.

                      in 2002, of the top 300 selling console games a grand total of 13 were original titles/brands. of those 14 only 4 were profitable.

                      it is a NASTY industry where small fries dont have much room for innovative game design anymore.

                      so, beware what you wish for. most of those just "getting by" from game sales are doing it at the complete whim of the publishers. likewise, publishers will be less and less inclined to use external intellectual property for game investment.

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                        #41
                        Originally posted by placebo
                        Wasn't there some kind of vampire game on Source?
                        Vampire: The Masquerade - Bloodlines

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                          #42
                          You forget:

                          Serious Engine 2
                          mm.. gravity zoning, camera polygons, the ability to render like 400+ monsters onscreen at once - in terms of easy-to-use engine features, this is the only thing that could really compete with UE3 for versatility

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                            #43
                            Originally posted by Mad Danny
                            mm.. gravity zoning, camera polygons, the ability to render like 400+ monsters onscreen at once - in terms of easy-to-use engine features, this is the only thing that could really compete with UE3 for versatility
                            xray, reality engine, crytek, tse...

                            folks can debate the technicalities till we are all blue in the face, but what UE/3 has is solid, tested TOOLS.

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                              #44
                              Originally posted by TseTse
                              xray, reality engine, crytek, tse...

                              folks can debate the technicalities till we are all blue in the face, but what UE/3 has is solid, tested TOOLS.

                              And balls! :up:


                              (Yes, i'm just another unreal-fanboy )

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                                #45
                                Originally posted by Xipher
                                ...
                                Quake 3's source release is being delayed a bit, as some one decided to license it just a little bit before Carmack was going to release it, and he didn't want to feel bad by release it so soon after some one licensed it.
                                Q3 engine source code has already been released.

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