In XWeapons.BioRiflePickup:
In XWeapons.FlakCannonPickup:
So, uh, yeah. 
Maybe you're distinguishing via the ammo sounds? Oh, wait, they use the same sounds too. :weird:
(Oh, the two armors use different sound samples, though.)
Code:
defaultproperties { ..... PickupSound=Sound'PickupSounds.FlakCannonPickup' PickupForce="FlakCannonPickup"
Code:
defaultproperties { ..... PickupSound=Sound'PickupSounds.FlakCannonPickup' PickupForce="FlakCannonPickup"

Maybe you're distinguishing via the ammo sounds? Oh, wait, they use the same sounds too. :weird:
(Oh, the two armors use different sound samples, though.)
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