Originally posted by DimensionSeven
Yes. I did not play UT99 too much, but I can't remember it having a defensive function. Only the weapon/jumping abilities. And up there on the roofs of the train-vagons, against a minigun-turret, a shieldgun would definitely be important.
Yes. I did not play UT99 too much, but I can't remember it having a defensive function. Only the weapon/jumping abilities. And up there on the roofs of the train-vagons, against a minigun-turret, a shieldgun would definitely be important.
It was this multi-functional approach to the weapons of UT99 that really hooked me in. Well, that was one of the many things. 2k3/4 made the translocator similarly interesting, though it took most of the interest out of the Rocket Launcher in trade. But the AR, though everyone hates it, is more interesting than the enforcers, because the grenades are distinctly different than the "gangsta" secondary.
Now, if only there was something that could be done for the minigun secondary to make it actually interesting, rather than just slightly different...
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