Trying to calculate maximum distances by using only initial velocities would be complicated, but I suppose it's possible. You have to factor in air control for all of the jumps. Also, on any jump that involves a second jump (Dodge Jump, Wall Dodge Jump); you have to account for the second jump occurring near the apex. For maximum distance, this second jump will occur at the latest possible time after the dodge. That time is when the player is falling at ~ 99.99 uu/s because you are only allowed to perform a second jump when your Z velocity is between -100 and +100. For maximum height, this jump will occur when the player's velocity is 0 (right at the apex).

Here are some maximum distances I was able to cross between level platforms. However, I only moved the platforms in 16 unit increments so this is not exact.

Jump - 432

2xJump - 640

st dodge - 352

run dodge - 416

st dodge jump - 800

run dodge jump - 960

Here are some maximum distances I was able to cross between level platforms. However, I only moved the platforms in 16 unit increments so this is not exact.

Jump - 432

2xJump - 640

st dodge - 352

run dodge - 416

st dodge jump - 800

run dodge jump - 960

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