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Player Highlighting and you (no 56k)

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  • replied
    Originally posted by Fuzzlebunny
    Edit: Wow Lovetokill, you just admitted you were a baiter, you know?
    What? my title didnt give that away allready?

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  • replied
    I use the zoom quite a lot, but it's obviously quite situational.
    On AS-Convoy for example, when you're defending the bridge controls, if you see the warning sign flashing indicating someone's near, I usually zoom and wait for them to walk into a free headshot.

    While charging the upper catwalk in AS-Fallencity to destroy the 2 gate thingies, there are usually people standing around the defending team's turret. Zooming while running along that catwalk has earned me a couple of headhunter awards.

    Edit: Wow Lovetokill, you just admitted you were a baiter, you know?

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  • replied
    Yep I wheeled in a few stupid replies from it allready, so it's doing it's job

    Thanks for the language lesson, how is your danish?

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  • replied
    Originally posted by I_LoveToKill
    If you'r not a known player with verifiable skills, your opinion means NOTHING to me.
    Now that's the kind of quote that means a lot about your ego.
    Btw, it's spelled "you're".

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  • replied
    Originally posted by JaFO(JBE)
    that's what teammates and a good comms-system are for ...
    and if that fails there's the zoom-function.

    Point is : I have no need to even notice the enemy at those distances that 'highlighting' the enemy is needed to be able to do my job,.
    Never mind that they're no immediate threat to my position in any example.
    Who uses the zoom-function? Haven't use it once, takes to much time ^^ I just think the people who like highlighting/brightskins want this game to be fast paced action game and not a futuristic version of a slow paced game like cod/cs/bf where hiding in shadows. Using hard to see skins/skinbugs to get an advantage shoudn't have any impact on the outcome of the game. Others clearly want the opposite and some want it to be somewhere inbetween.

    My personal take on this is that eyesight shouldn't make as big a difference as it does today with the default skins. People should be able to configure some parts of the game like the skins and highlighting in order to see the opponent just as well on any map as their opponents. The sad fact is that it is a major importance what team your are in on some maps. Take Deck17 for example. You dont want to be stuck with the blue team on that map since the red team will blend in with the enviroment while the blue team will stand out quite well.

    Forcing default characters and player hightlighting are both good features that makes the game more focused on what I think this game should be about: aim, timing, tactics, movement and the ability to perform well under pressure. In it's default state UT2004 is just as much about tweaking the game in order for you to spot your opponents. Adjusting the gamma, decreasing the detail settings, disable graphical features to gain an advantage are imo just as "bad" as using player highlighting and brightskins....

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  • replied
    Originally posted by Nosnos
    it isn't help for hiting the opponent, but to spot them in the first place...
    that's what teammates and a good comms-system are for ...
    and if that fails there's the zoom-function.

    Point is : I have no need to even notice the enemy at those distances that 'highlighting' the enemy is needed to be able to do my job,.
    Never mind that they're no immediate threat to my position in any example.

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  • replied
    Well, i knew this for a long time, and i use it, but nonetheless, good "tutorial". :up:
    I prefer leaving my gamma at a normal setting, though (for the eyecandy)

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  • replied
    You gotta remember that screenshots are horribly biased since the eye spots movement before shape and color.
    Even if a guy is just 4 pixels tall I think it's pretty easy to spot him when he's jumping around.

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  • replied
    it isn't help for hiting the opponent, but to spot them in the first place...

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  • replied
    Re: Player Highlighting and you (no 56k)

    Originally posted by |Robot|Paragon
    Due to some threads ive seen lately, I am once again bringing you this tutorial on how to enable player highlighting on the client side. This option has been in UT since the beginning but alot dont know how to set it correctly yet. Just haveing it enabled on the sevrer isnt enough.

    Skin adjustment
    Perhaps you should try explaining what the problem is in those screenshots ?
    'cause I see no problem in those 'problem' pictures at all.

    What ?
    You say I can't see and hit those players at a mile or so in the distance without some visual aids ?
    Guess what the sniperrifle is meant for ?

    Oh ... you want to kill them with your assault-rifle, minigun or flak-cannon, bio-rifle, etc. (and any other weapon that hasn't a snowflake's chance in hell of ever hitting the target).
    Sounds illogical to me ...

    Use the shockrifle you say ?
    Sure ... if you thought that the reason the shockrifle exists is as a perfect replacement for the sniperriifles.
    You might as well remove all the other weapons once you start thinking that way.

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  • replied
    yeah lets change the subject

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  • replied
    Yup sure looks like people are in bed. BTW thats an ocean between us, not a continent. And this wasnt about the server, it was about player highlighting and how to use it. If i were concerned about haveing a full server all the time i would run it stock or IG low grav.

    Thanks again for your time, and thanks for helping build a community.

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  • replied
    yup, sure looks full

    http://ut2004stats.epicgames.com/ser...server=8963445
    http://ut2004stats.epicgames.com/ser...server=8881266

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  • replied
    and im playing every night on euro servers, drop by if you feel like playing with a 150+ ping acu.iltk is my nick

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  • replied
    Gets full every night, and UTComp is pretty much always on. Only had it off to get the server running right. But thanks for asking.

    Now where were we. AH YES. Im on everynight and playing most. #clan_Di when your ready.

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