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Player Highlighting and you (no 56k)

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  • replied
    Well duh, of course the corona is larger than the hitbox. How hard is it to shoot at the person inside the halo?
    I dont think these guys are gonna be satisfied until the hitbox gets larger at a distance.

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  • replied
    its nice to have a big mouth when you know there is a continent betweens us

    hows that empty server of yours doing? still trying to suck up by putting utcomp back on?

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  • replied
    Nice sig, and i dissagree totaly with what you said. UTComp is NOT the answer. Oh but lets not forget the skill part. #clan_Di when your ready for that 1v1 to see if my oppinion is worthy.

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  • replied
    imo it blows, at a distance it ads a fuzzy glow thats not
    part of the hitbox so half the time you hit the glow and
    not the hitbox, its a halfassed fix for ****ty model visiblillity and poorly lighted maps

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  • replied
    very nice :up:

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  • replied
    The server MUST have player highlighting enabled. If it does not this will not function.

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  • replied
    You can also turn this on without having to edit the ini file. Choose an Instant Action game of any type, go to the Game Rules Tab and check the "Enable Player Highlighting" box.
    I don't know why they hid it there and not have it as an option in the main settings menu.

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  • replied
    Originally posted by |Robot|Paragon
    This is not a cheat, its built into the game. No need for external mods of any kind its simply the exact reason you have the option to turn on player highlighting in the web admin. Otherwise that setting has no effect on players.
    Its not a cheat, and the its optional localy even with the admin enabling it.

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  • replied
    I never got this to work, shrug. I edited the file as instructed but no cigar.

    I've heavily edited my user.ini and ut2004.ini, are there any other settings that are dependant that I need to fix for it to work?

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  • replied
    This is not a cheat, its built into the game. No need for external mods of any kind its simply the exact reason you have the option to turn on player highlighting in the web admin. Otherwise that setting has no effect on players.

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  • replied
    this won't get me kicked for cheats will it?

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  • replied
    so how high DO you set your gamma without everything getting all washed out?

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  • replied
    Then why the LG effect and smoke puff?
    Why include a sniper at all?

    There have always been sniper points and hiding spots in the game as well. Hell, Im sure plenty of us have ran around a corner, crouched, and plugged the guy chasing us..

    There are many styles of play..

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  • replied
    I disagree, I don't think epic planned for players to run around as abbadon and matrix hiding in the shadows, waiting for a kill... that's just not ut style. ut has been about in your face fragging since day one, leave the shadow camping to "realistic" ww2 shooters

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  • replied
    OMG..
    I thought everyone knew how to do this.

    But there is something else you can try..
    Dont use player highlighting, keep the gama up a lil bit, and use the sniper rifle or LG to scan and hit opponents at large distances. In theory, they should have the exact same visual problems as you do, making it even.

    From the distances shown here, the opponent should just be a flicker on the screen, and if you lower the gama just a bit, you go even more into the area where players arent MENT to be seen. Its not a design flaw in the game or nothing, its ment to be that way.

    No matter how much people want this to be an arena type of game where you just jump in and find a target and shoot, some maps arent designed that way. There are dark spots, corners and distances. Turning up the gama and using player highlight/bright skins removes alot of the emersion, and alot of the thinking that makes the game what it is.

    Its a good tute and all, but IMO, its still a handicap...

    Leave a comment:

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