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    Next UT2004 Patch Changes

    Here is the change list in a seperate thread as per request:

    Onslaught Related:
    Added a gunner indicator for the Cicada.
    Onslaught low skill bot AI tweaks
    Max lifespan for shot down ONSMortarCamera
    Fixed regular dust showing when Manta jumps over water
    Fixed Cicada staying above StallZ if driver switches to gunner position
    Fixed SPMA engine sound volume
    Tweaked powercore destruction and electricity sounds
    Improved artillery explosion effect

    General Gameplay:
    Fixed Berserk combo (properly turns client side weapon changes on and off)
    Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
    Fixed gamespeed mutator "sticking" in instant action games
    Don't let Cicada passengers carry flag (for VCTF)
    Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
    Fixed problem with landing view shake sometimes not working at very low frame rates
    Fixed bug where not all actors got NotifyTeamChanged() when client team changed
    Assault objective announcements can come from packages other than AssaultAnnouncer
    IonCannonKillVolume bug fixes
    Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
    Fixed team balancing code bug
    Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
    Removed obsolete weapon debugging code

    Demo recording:
    Fixed client-side demo recording of vehicles

    Networking:
    Fixed WebAdmin play list to report the proper ping.
    Fixed resetting initial position of saved move when moves are combined
    Increased min idle kick time to 30 seconds
    Never idle kick player if only human in game
    Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
    More speedhack detection tweaks (less false positives)
    Server CPU use improvements relative to last patch
    Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients

    Menus:
    Fixed map list menu problems with bonus vehicles and custom link setups.

    Mod Author Related:
    Fixed spider physics view direction setting bug
    Added (slow) full dangling reference checking (server side only) option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bServerRefChecking=true to the [Engine.Engine] section of UT2004.ini. Run a dedicated server with bots, connect to it to start it up, and let them go at it.

    #2
    You got beaten to it, sorry.

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      #3
      owned

      Comment


        #4
        Originally posted by Pure Fusion
        You got beaten to it, sorry.
        You might notice, that they credited him in there thread, since he actually posted the list in the thread about if there would be another patch before making one.

        Comment


          #5
          Originally posted by Xipher
          You might notice, that they credited him in there thread, since he actually posted the list in the thread about if there would be another patch before making one.
          Didn't notice. Still, he got beaten to starting a seperate thread. As I said above, sorry.

          Checking the time, beaten by a minute even. I blame Nuclear hazard!

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