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Where might I find a comprehensive list of dodges for UT2003?

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    Where might I find a comprehensive list of dodges for UT2003?

    And the sequences for how to pull them off. I know the basic movements, but I know that I am missing some of the more complex ones.

    If you don't know of any tuts, I would appreciate it if you would post the dodges that you know.

    This is what I do know:
    jump-jump = double jump
    dodge-jump = dodge jump
    run along/into wall, jump, dodge away from wall, jump = walldodge?
    jump into wall, dodge away from wall, jump = same as walldodge?

    If you feel like it, I would also appreciate it if you would post your double-tap time setting ie 0.29, 0.50, 0.67, etc. I typically have mine set to 0.75, but I have found it rather bothersome as so much as walking, stopping, and then beginning to walk again can throw me somewhere I would rather not be at the most inopportune time.

    #2


    One style of jump is missing from this picture, but it pretty much covers what you haven’t learned yet.

    Comment


      #3
      Originally posted by Mr. Brownstone
      [img]

      One style of jump is missing from this picture, but it pretty much covers what you haven’t learned yet.
      Very nice! Thank you.

      Comment


        #4
        Jump: you jump, doh (JUMP)
        Dodge: you dodge (tap movement key twice, like RIGHT, RIGHT)
        Double jump: you jump while in mid-air just after jumping (JUMP, JUMP)
        Diagonal dodge: use it to move faster or dodge a bit farther by dodging diagonally, usually in the direction you're currently moving. (hold FORWARD, look 51 degrees left, RIGHT, RIGHT)
        Dodge jump: you dodge then jump while in mid-air (RIGHT, RIGHT, JUMP)
        Diagonal dodge jump: most useful sequence to move faster, a diagonal dodge where you jump while in mid-air to maintain horizontal dodge speed increasing travel distance (DIAGONAL DODGE, JUMP)
        Wall dodge: a dodge that only works if you're near a wall (doesn't work on static meshes and some irregular walls), useful to dodge while in mid-air (JUMP while standing close to a wall or JUMP against a wall, DODGE in the direction opposite to the wall)
        Wall dodge jump: a wall dodge where you jump right after dodging, increases travel distance and height (WALL DODGE, JUMP)
        Double jump wall dodge: like a wall dodge, only you double jump before performing the wall dodge (DOUBLE JUMP while standing close to a wall or DOUBLE JUMP against a wall, DODGE in the direction opposite to the wall)
        Diagonal wall dodge: a wall dodge where you face the wall diagonally and dodge diagonally away from the wall, increasing travel distance a bit (JUMP while facing/moving diagonally towards a wall, DODGE in a diagonal direction away from the wall)
        Diagonal wall dodge jump: you can figure this one out.
        Double jump diagonal wall dodge: self-explanatory. See double jump wall dodge.
        Lift jump: a jump performed while in an moving lift that adds to your travelling speed/distance. (board a lift, JUMP while it's moving)
        Weapon jump: use a weapon's knockback to add speed to your jump, usually harming the player. Can be done with weapons like the shield gun, shock rifle secondary, flak cannon secondary, rocket launcher, even the redeemer, and can be used in conjuction with other jumps (aim at wall/floor, JUMP and FIRE simultaneously)


        SPECIAL/1337 MOVES:
        Boost dodge: this is a very unique jump that can only be performed while standing close to a wall (like with the wall dodges, but it is not qualified as a wall dodge) and requires a special keystroke sequence. You must tap a direction key, jump and tap that direction key again. It only works if the tapping of direction keys is within the dodge double-click time. So if your dodge double-click time is set to 0.25s, you must tap the key, jump, then tap it again within 0.25s of the first tap. It's like a double tap with a jump in between. (stand close to a wall, tap movement key opposite to wall, JUMP, tap movement key again)
        Jump boost dodge: you jump before performing the boost dodge, providing greater initial height and travel distance(JUMP, BOOST DODGE)
        Boost dodge jump: a boost dodge where you jump again while in mid-air, providing even greater travel distance than a jump boost dodge(BOOST DODGE, JUMP)
        Diagonal boost dodge: a boost dodge where you face the wall diagonally and boost dodge in the opposite diagonal direction, going even farther (stand close to wall diagonally, tap movement key diagonally away from wall, JUMP, tap movement key again)
        Diagonal boost dodge jump: self-explanatory. It's the farthest you can go by yourself without the help of a lift (DIAGONAL BOOST DODGE, JUMP)

        TIP #1: there is some control over speed and direction while in mid-air, so to increase travelling distance or control, it is recommended that you hold the movement key towards the desired direction of movement while jumping or dodging.
        TIP #2: when lift jumping, time yourself to jump when the lift is moving at its highest speed.
        TIP #3: practice, practice, practice!

        NOTE: these jumps are not made up, they actually work and correspond to the names they received. Of course there are more possible combinations like a diagonal weapon double lift jump or something, but they are not worth mentioning. Some combinations are not possible though, like a double jump wall dodge jump, since you can't jump a third time after double jumping.

        Comment


          #5
          Now I understand why I could never perform a boost-jump; I was under the assumption that it could be done from any surface, when in reality, you must do it off a wall. I believe that part of my misconception stems from the fact that I watched some other players repeatedly boost-jump from one set of the deck guns on the December onto the conning tower with relative ease. The server was a normal double jump, regular grav, 100% game speed. I still have not figured out how it is done, but either the barrels are at just the right angle and I just really suck at boost jumping, or there is a "sweet spot" that I have not found. Does anyone else know how to pull this off on a regular basis?

          Comment


            #6
            It is possible to boost off of steep terrain (generally >45 degrees) or short curbs and stairs (the wall doesn’t have to be as tall as you to boost off it.)

            To practice, increase your double-tap setting to about 1 second, and repeat both strafe-left and strafe-right dodges. Forwards and backwards boost-dodges are slightly harder to do and are generally not useful, so don’t bother with them. Once you have it nailed, go back to 0.25 or whatever your preference is and boost away.

            Comment


              #7
              Boost dodge: this is a very unique jump that can only be performed while standing close to a wall (like with the wall dodges, but it is not qualified as a wall dodge) and requires a special keystroke sequence. You must tap a direction key, jump and tap that direction key again. It only works if the tapping of direction keys is within the dodge double-click time. So if your dodge double-click time is set to 0.25s, you must tap the key, jump, then tap it again within 0.25s of the first tap. It's like a double tap with a jump in between. (stand close to a wall, tap movement key opposite to wall, JUMP, tap movement key again)
              I just hit direction+jump together twice (off a wall or whatever)
              then jump again.
              it works the exact same without the fiddling about. (no need to mess with dodge click time at all this way - and it works perfect.)

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