Originally posted by Guyver1
not sure what happened with the server RaT but there are some DNS issues today with the Firstnet DNS server not resolving Wireplay domain names and ip addresses correctly so it might have been that.
AntiTCC i have running inbetween lite and normal mode
i dont have the ingame checks running when some1 dies, so AntiTCC should be pretty transparent during a game unless a few ppl join at the same time half way thru a map
since i put the server up i think its been pretty flawless for nearly all the players who've played on it. the odd hiccup now and again is just something you have to accept as the internet isnt a 100% perfect place.
but i'll monitor the server as always to see if its something i can tweak/fix etc.
:up:
not sure what happened with the server RaT but there are some DNS issues today with the Firstnet DNS server not resolving Wireplay domain names and ip addresses correctly so it might have been that.
AntiTCC i have running inbetween lite and normal mode
i dont have the ingame checks running when some1 dies, so AntiTCC should be pretty transparent during a game unless a few ppl join at the same time half way thru a map
since i put the server up i think its been pretty flawless for nearly all the players who've played on it. the odd hiccup now and again is just something you have to accept as the internet isnt a 100% perfect place.
but i'll monitor the server as always to see if its something i can tweak/fix etc.
:up:
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