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Why the Unreal series rule FPS

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  • replied
    UT/UT2003 - Very fast, less laggy then most FPS, and cool weopons, instant respawn

    BF1942 - Slower, made vehicles cool, slow respawn (varies), group effort, very fun.

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  • replied
    Originally posted by 191

    Unreal > great single player FPS

    If you have the IQ of forrest gump, then yes.

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  • replied
    Originally posted by nightstormer
    There have been alot of Q3A engine games, some of them have been pretty popular.
    absolutely. i in NO WAY mean to diminish the role and importance of the quake/doom series. they have DEFINED the genre... offline and online.

    but that doesnt mean they continue to define anything (although ET could be one of the more under-appreciated products on the horizon).

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  • replied
    graphics aren't that important to me at all. i like the ut2k3 graphics, but gameplay is way more important to me. that's why halo sucked so hard, the gameplay was horrible, not to mention the netcode and graphics. but that's why i love q3 and ut, the gameplay in those games were great. not just fun, but well balanced and very skill oriented.

    and yes, the quake engines (especially q3) are truely amazing works of art. i can't imagine what the d3 engine is gonna be like.

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  • replied
    Since UT2k3 has come out that's been the standard by which other games can be compared for the last year. None of the other games listed on Gamespy's stat page have better graphics or features. Halo could have been the next best thing, but we see how horribly it runs and the graphics are substandard compared to UT2k3 anyways.

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  • replied
    Re: Why the Unreal series rule FPS

    Originally posted by poobeard
    UT and 2k3 are the only FPS I've played on PC, so how do they compare to other FPS?
    The UT series took the next step in FPS gameplay :up:

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  • replied
    Originally posted by poobeard
    :up:
    I'm thinking now is the time to get Unreal2 too.
    hehe, you would be better of with Unreal 1. Cheaper and waaaaaay more fun to play. 99% of the people here will agree with me.

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  • replied
    :up:
    I'm thinking now is the time to get Unreal2 too.

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  • replied
    Originally posted by poobeard
    Sounds like a plan :up: Thanks for the Doom info. I want to try some others before the all consuming 2k4 hits the shelves.
    :haha: AB3d. Not a bad game in its day. I booted it not long ago and it looks ****e ROFL. I still love my Amiga, though better to emulate it now.
    You can also do what i did. I went to a 2nd hand website and bought the following games:

    Daikatana
    Unreal 1
    Unreal 1: Return to na pali
    Unreal Tournament G.O.T.Y
    Quake 2
    Quake 2: The reckoning
    Wheel of Time
    Clive Barkers Undying

    Now if that isnt a nice list of First person classics i don't know what it :up:

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  • replied
    Originally posted by Mr Evil
    I remember Alien Breed
    You can probably still get the shareware version of Doom, so you can try it without paying. It looks very dated now but is still fun. Look for one of the various enhanced Doom engines (ZDoom, JDoom etc) which improve the visuals a lot and add proper mouse-look.
    Sounds like a plan :up: Thanks for the Doom info. I want to try some others before the all consuming 2k4 hits the shelves.
    :haha: AB3d. Not a bad game in its day. I booted it not long ago and it looks ****e ROFL. I still love my Amiga, though better to emulate it now.

    *edit- Autocensor

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  • replied
    Originally posted by TseTse
    That's history.

    30+ (known) UnrealEngine2 commercial products right now. Show me how many commercial games were done with Q3A engine... then show me how many are lined up for Doom3. Certainly, Quake2 set standards and has been the standard for years (moreso than Q3A, one could argue, given the role of HL). I'm just saying that things change...

    Dont get me wrong, i respect ID... and think doom3 will set technology standards. But that's different from BEING the norm, and beign the standard for development purposes.

    Right now, UE2 is that standard... and ID (and others) have to catch up or seek to catch the market down the road for the next wave.

    If you map, model, or program... and want into the industry... seems to me that you can quickly realize that unreal is where it is at (in spite of HL2 hype).

    $1,00,000 Contest.

    Movie making tools which no other game engine right now provides... (and you get to download it for free)

    Unparalleled support (3dbuzz.com VTMs alone squashe the years of Q3a tutorials)
    When editing tools are concerned Epic rules the scene, but Epic has yet to make an engine that truly sets technological standards.
    Their engines are great but not groundbreacking. We have yet to see the DOOM 3 engine, but if rumours are correct it too will set the new standard for FPS to come. John Carmack is, and always will be, the best programmer in the gaming industry. I would not be surprised if Tim Sweeney had a Carmack poster above his bed.

    As for Q3 engine games, those where listed already and the fact that developers still use it speaks for itself. IMO ID is the company that made the gaming industry into what is is today. The only thing that sucks about ID is that they only use OpenGL and neglect Direct3D completely.

    I also must say that i like Unreal engine games better because it is more tweakable. When you look in the folder of an unreal engine game it makes sence to most people. You can read what is in most files and you adjust them according to personal preference.

    well those are my 2 cents.

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  • replied
    Originally posted by TseTse
    oriented around running, with major splash damage weapons...
    <---- :bulb:

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  • replied
    Originally posted by poobeard
    ...Not sure about Doom. I was playing Alien Breed in those days :haha:
    I remember Alien Breed
    You can probably still get the shareware version of Doom, so you can try it without paying. It looks very dated now but is still fun. Look for one of the various enhanced Doom engines (ZDoom, JDoom etc) which improve the visuals a lot and add proper mouse-look.

    Leave a comment:


  • replied
    Originally posted by TseTse
    Show me how many commercial games were done with Q3A engine...
    There have been alot of Q3A engine games, some of them have been pretty popular. American McGee's Alice, Star Trek Voyager: Elite Force, Star Trek Elite Force II, Soldier of Fortune II, Jedi Knight: Jedi Academy, Jedi Knight II: Jedi Outcast, Return to Castle Wolfenstein, Return to Castle Wolfenstein: Enemy Territory, Medal of Honor: Allied Assault, Medal of Honor: Allied Assault Spearhead, Medal of Honor: Pacific Assault, Call of Duty, Heavy Metal FAKK 2. And those are just off the top of my head, I'm sure I've missed alot.

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  • replied
    Originally posted by TseTse
    the unreal engine is THE standard. the series is historic and still alive.
    :up:
    Glad to hear that. UT came installed on my PC and I've never looked at others. (Yeah it was cracked, not my fault though, I got my comp second hand)
    Originally posted by Mr Evil
    For a start you are missing Unreal from that list. Go and buy it straight away!

    I think the biggest difference betweeen Unreal series games and other fps games is the speed. U games are very fast and have dodging, whereas other fps games do not.

    I would also recommend going and getting half-life, since it is probably the best single-player fps ever.

    And Doom, since it started the whole thing off.
    Unreal came cracked on my PC too. I had a few games and it stopped working. I'll go and buy it and HL. Not sure about Doom. I was playing Alien Breed in those days :haha:

    Leave a comment:

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