BTW, about the 2d explosion again, I think it should have more frames in the animation so that it can go a little slower and so that the top part of the cloud rises while evapourating, like in duke 3d. At the moment it seems to grow until it becomes a full mushroom, then it suddenly disappears. For low detail settings the animation could be like how it is though (to save some texture memory)
Originally posted by Homicidal when runnign people over in the nicada it says in the text bar that you killed them in a raptor :bulb:
In fact... YES!
I forgot about this, I have also noticed really strange death messages. Namely getting blown against the side of a Paladin by the force of its shot and it said I got ran over by a Scorpion.
Re: Epic: ECE Vehicles "Bugs" and Nit-Picking
Originally posted by Erez The Cicada:
- The Cicada's rocket-firing sounds like a lame shotgun. Yeah, a plane, rockets, weeeeeeee.
The lame shotgun sound is intentional. It's designed to sound *very* distinct so that the shotgun sound can sound very scary when 16 rockets fly right at a stationary target.
- Like the Paladin, the camera is posed too close.
You can press F4 for a better view. It also makes the alt-fire a bit more accurrate as you see exactly where your salvo will land.
- I found myself hiting the direction keys several times till they actually responded, especially the side ones. Please make the Cicada move normally like the Raptor does, but slower to balance it out.
The Cicada is supposed to be that way. If you want to move slowly, just move slowly - charging at full speed will get you slammed against a wall or something as the craft is not designed to be aglie.
Besides, those vehicles are designed to move by holding down a key.
Also, you didn't exactly mention a more important bug with the Cicada - even though kills made with it do get announced in the message bar, you don't get credit in either the scoreboard or the statistics page. (Doesn't seem critical, but over the long term, it may interfere with programs that try to keep stats in order to see if the vehicles/weapons are balanced.)
Originally posted by JohnClay at the moment their mushroom clouds are always vertical and only rotate around the z axis. Their other explosion sprites freely rotate so that they always face you directly.
pbze: I don't want to imagine how slow it was. :bulb:
i didn't actually say anything about imagining anything, you must have me mixed up wiv another pbze that has a fat kid dancin as his avatar and a few lines from the great 'docu/soap' ultimate force :up: .
i should have mentioned about imagining it though as it was fun at the time
They could improve the look of the 2d mushroom cloud by using a technique I used in my wolf3d 4 unreal mod..... at the moment their mushroom clouds are always vertical and only rotate around the z axis. Their other explosion sprites freely rotate so that they always face you directly.
Well in my wolf3d mod I made it so that the sprites of enemies, etc, still looked pretty good even when I was looking at them from above. Basically instead of fully tilting back to face me, the sprites tilted 50% of the way back, so when I was on top of them, rather than lie flat on the ground or remain upright, they leaned back at a 45 degree angle. I think that's the best solution assuming you kept those sprites.
Re: Epic: ECE Vehicles "Bugs" and Nit-Picking
Originally posted by Erez The SPMA:
... or a bigger version of the rocket launcher's one.
The RL's explosion is 2D, AFAIK.
And the Paladin feels as light as the SPMA, but the Paladin's weapon's recoil doesn't bump it like the SPMA's does... This is a bit strange in my opinion...
Re: Epic: ECE Vehicles "Bugs" and Nit-Picking
Originally posted by Erez ...- The spama's explosion effects are 2D. . Make it look like a real explosion. (Make a 3d version of the mushroom explosion or a bigger version of the rocket launcher's one)...
The 2d-ness is quite noticeable when using the alt-fire camera and looking almost straight down... I don't think 3d mushroom clouds look very good - they're not very detailed - unless you used detailed particles rather than 3d models.
- It's too silent. It's a vehicle, not a rogue assassin.
Yeah it's a bit inconsistent with UT2004's old vehicles.
- I don't like when you replicate other vehicles' weapons, so I thought about a way you can make it not completely identical. Make the spama's shockballs have teamcolors. (Like you did with the Manta and Raptor's plasma casters).
But they're basically the same as the hellbender things and are similar to the shock rifle... it makes it easier to learn this way.
- The spama's reticle movement is too rough. Either make it smoother, or make it mouse controlled.
The mouse is used for changing your viewpoint of the reticle. I think the mousewheel should be used for zoom on the reticle. I agree that the reticle moves too rough sometimes. It often shakes a bit when you move around but it stops if you keep it still for a while. I similar thing sometimes happens when you manually aim the gun and aim low at something near you - it can jump around.
- It may be intentional, but I have to click the alt-mouse several times after I shoot before the shield activates, even if I didn't use it before. ( ... :noob: )
This is intentional. You have to wait about 2 seconds for the shield to work after using primary fire. This would be intentional to stop people having the shields up, then lowering them and shooting and instantly putting up the shields again...
- The paladin's projectile seems to have some black orb in it. It's ugly and it doesn't match. Make it bright purple, like an energy shock thingy.
There is also another weapon that is purple with black in the middle... either it was the levi or those special tanks in assault - and I think the last weapon in Unreal 2 was like that too.
- The firing effect is a bit small. Make it look bigger, or make it look like the goliath's with plasma clouds all over hehe. Like whoa, it's a tank, DUH.
It's only half as powerful as the tank's though and some people already complain about fights being too "spammy" (having lots of special effects stuff everywhere)
- The Cicada's rocket-firing sounds like a lame shotgun. Yeah, a plane, rockets, weeeeeeee.
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