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Epic: ECE Vehicles "Bugs" and Nit-Picking

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    #31
    Originally posted by Erez


    pbze: I don't want to imagine how slow it was. :bulb:

    i didn't actually say anything about imagining anything, you must have me mixed up wiv another pbze that has a fat kid dancin as his avatar and a few lines from the great 'docu/soap' ultimate force :up: .

    i should have mentioned about imagining it though as it was fun at the time

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      #32
      Originally posted by placebo
      If you're talking about the Ion Painter's explosion, that is most definitely a sprite.


      If you're talking about the Ion Plasma Tank / bigass Ion Turret, than yes.
      Ion Painter's explosion are 3d as well

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        #33
        Originally posted by JohnClay
        at the moment their mushroom clouds are always vertical and only rotate around the z axis. Their other explosion sprites freely rotate so that they always face you directly.
        this is what i was trying to explain :up:

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          #34
          Re: Epic: ECE Vehicles "Bugs" and Nit-Picking

          Originally posted by Erez
          The Cicada:
          - The Cicada's rocket-firing sounds like a lame shotgun. Yeah, a plane, rockets, weeeeeeee.
          The lame shotgun sound is intentional. It's designed to sound *very* distinct so that the shotgun sound can sound very scary when 16 rockets fly right at a stationary target.


          - Like the Paladin, the camera is posed too close.
          You can press F4 for a better view. It also makes the alt-fire a bit more accurrate as you see exactly where your salvo will land.


          - I found myself hiting the direction keys several times till they actually responded, especially the side ones. Please make the Cicada move normally like the Raptor does, but slower to balance it out.
          The Cicada is supposed to be that way. If you want to move slowly, just move slowly - charging at full speed will get you slammed against a wall or something as the craft is not designed to be aglie.

          Besides, those vehicles are designed to move by holding down a key.

          Also, you didn't exactly mention a more important bug with the Cicada - even though kills made with it do get announced in the message bar, you don't get credit in either the scoreboard or the statistics page. (Doesn't seem critical, but over the long term, it may interfere with programs that try to keep stats in order to see if the vehicles/weapons are balanced.)

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            #35
            when running people over in the Cicada: it says in the text bar that you killed them in a raptor :bulb:

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              #36
              Originally posted by Homicidal
              when runnign people over in the nicada it says in the text bar that you killed them in a raptor :bulb:
              :bulb: epic really should work more in ECE but it still great

              ''nicada''

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                #37
                Originally posted by Homicidal
                when runnign people over in the nicada it says in the text bar that you killed them in a raptor :bulb:
                In fact... YES!

                I forgot about this, I have also noticed really strange death messages. Namely getting blown against the side of a Paladin by the force of its shot and it said I got ran over by a Scorpion.

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                  #38
                  BTW, about the 2d explosion again, I think it should have more frames in the animation so that it can go a little slower and so that the top part of the cloud rises while evapourating, like in duke 3d. At the moment it seems to grow until it becomes a full mushroom, then it suddenly disappears. For low detail settings the animation could be like how it is though (to save some texture memory)

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                    #39
                    Originally posted by Nuclear hazard
                    Ion Painter's explosion are 3d as well
                    The initial explosion is definitely a sprite, I dunno about the shockwave. Same with the Redeemer.

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                      #40
                      Originally posted by placebo
                      The initial explosion is definitely a sprite, I dunno about the shockwave. Same with the Redeemer.
                      now that is right
                      the waves are 3d

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