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Epic: ECE Vehicles "Bugs" and Nit-Picking

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    #16
    Originally posted by Spaz007
    Maybe for Doom2. I'm sure UT2004 has many that are 3D
    The only 3D explosions are:

    Shock ball explosion
    Leviathan Main Cannon explosion
    Redeemer explosion
    Ion Cannon exploson

    And a few others... Effects like Goliath explosions are made to look 3D by adding alot of 2D particles.

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      #17
      [sort of OT]
      I noticed that when you have a manta over water and you jump, the water spraying under the manta turns to dirt. Maybe it's blood and dirt from the props...:bulb:

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        #18
        Originally posted by Yourself
        The only 3D explosions are:

        Shock ball explosion
        Leviathan Main Cannon explosion
        Redeemer explosion
        Ion Cannon exploson

        And a few others... Effects like Goliath explosions are made to look 3D by adding alot of 2D particles.
        finnaly some one who now about what we are talking about

        look at my post above

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          #19
          Even if they are not 3D they do look like it and you can tell they put some time in making it look like they are. But the SPMA effect looks old school. Who cares if they are really 3D or not? The effect on the SPMA shell could be a lot better.

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            #20
            if you want the spma explosion to show up rigth the explosion couldnt be mushroom like unless they make it an animation like Shock ball explosion Leviathan Main Cannon explosion Redeemer explosion Ion Cannon exploson effect type

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              #21
              yeah from the above view they look like lines, totally flat

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                #22
                Originally posted by Nuclear hazard
                if you want the spma explosion to show up rigth the explosion couldnt be mushroom like unless they make it an animation like Shock ball explosion Leviathan Main Cannon explosion Redeemer explosion Ion Cannon exploson effect type
                they are shells exploding like the one the goliath fires.
                so why not use the same explosion? it looks great!
                these atomic mushroom wannabe's are pathetic

                mbwana

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                  #23
                  Originally posted by VenomZER0
                  yeah from the above view they look like lines, totally flat
                  yup, epic had to choose between a normal explosion or the cool mushroom explosion that fits very well for the SPMA , they choosed the mushroom and had to live with it(weird when seen from above), im happy epic choose the mushroom style

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                    #24
                    The cicada handles very well and I wouldn't want epic to change it at all. It's just different to the raptor, something new to learn.. I appreciate that, certainly not somethin gto complain about or ask to be changed. Otherwise they might as well just replace everything with raptors and be done with it :P.

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                      #25
                      I love the new vehicles. The Cicada's fun to fight against but it handles akardly when going side-to-side. The Paladin is sweet but the shield could look better. The SPMA annoys me, it's fun enough to use but it seems to weigh about the same as a scorpion! It turns too fast and the explosions look ripped from Duke3D. Good stuff though, just needs tweakage.

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                        #26
                        Re: Epic: ECE Vehicles "Bugs" and Nit-Picking

                        Originally posted by Erez
                        ....- Either the spama is too light or turning too fast to the sides. Balance it....
                        Notice that it has 4 wheel steering. I think it's good to have a small turning circle for the sake of variety.

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                          #27
                          Re: Epic: ECE Vehicles "Bugs" and Nit-Picking

                          Originally posted by Erez
                          ...- The spama's explosion effects are 2D. . Make it look like a real explosion. (Make a 3d version of the mushroom explosion or a bigger version of the rocket launcher's one)...
                          The 2d-ness is quite noticeable when using the alt-fire camera and looking almost straight down... I don't think 3d mushroom clouds look very good - they're not very detailed - unless you used detailed particles rather than 3d models.

                          - It's too silent. It's a vehicle, not a rogue assassin.
                          Yeah it's a bit inconsistent with UT2004's old vehicles.

                          - I don't like when you replicate other vehicles' weapons, so I thought about a way you can make it not completely identical. Make the spama's shockballs have teamcolors. (Like you did with the Manta and Raptor's plasma casters).
                          But they're basically the same as the hellbender things and are similar to the shock rifle... it makes it easier to learn this way.

                          - The spama's reticle movement is too rough. Either make it smoother, or make it mouse controlled.
                          The mouse is used for changing your viewpoint of the reticle. I think the mousewheel should be used for zoom on the reticle. I agree that the reticle moves too rough sometimes. It often shakes a bit when you move around but it stops if you keep it still for a while. I similar thing sometimes happens when you manually aim the gun and aim low at something near you - it can jump around.

                          - It may be intentional, but I have to click the alt-mouse several times after I shoot before the shield activates, even if I didn't use it before. ( ... :noob: )
                          This is intentional. You have to wait about 2 seconds for the shield to work after using primary fire. This would be intentional to stop people having the shields up, then lowering them and shooting and instantly putting up the shields again...

                          - The paladin's projectile seems to have some black orb in it. It's ugly and it doesn't match. Make it bright purple, like an energy shock thingy.
                          There is also another weapon that is purple with black in the middle... either it was the levi or those special tanks in assault - and I think the last weapon in Unreal 2 was like that too.

                          - The firing effect is a bit small. Make it look bigger, or make it look like the goliath's with plasma clouds all over hehe. Like whoa, it's a tank, DUH.
                          It's only half as powerful as the tank's though and some people already complain about fights being too "spammy" (having lots of special effects stuff everywhere)

                          - The Cicada's rocket-firing sounds like a lame shotgun. Yeah, a plane, rockets, weeeeeeee.
                          It's cool.

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                            #28
                            Re: Epic: ECE Vehicles "Bugs" and Nit-Picking

                            Originally posted by Erez
                            The SPMA:
                            ... or a bigger version of the rocket launcher's one.
                            The RL's explosion is 2D, AFAIK.

                            And the Paladin feels as light as the SPMA, but the Paladin's weapon's recoil doesn't bump it like the SPMA's does... This is a bit strange in my opinion...

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                              #29
                              They could improve the look of the 2d mushroom cloud by using a technique I used in my wolf3d 4 unreal mod..... at the moment their mushroom clouds are always vertical and only rotate around the z axis. Their other explosion sprites freely rotate so that they always face you directly.
                              Well in my wolf3d mod I made it so that the sprites of enemies, etc, still looked pretty good even when I was looking at them from above. Basically instead of fully tilting back to face me, the sprites tilted 50% of the way back, so when I was on top of them, rather than lie flat on the ground or remain upright, they leaned back at a 45 degree angle. I think that's the best solution assuming you kept those sprites.

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                                #30
                                Originally posted by Yourself
                                Ion Cannon exploson
                                If you're talking about the Ion Painter's explosion, that is most definitely a sprite.


                                If you're talking about the Ion Plasma Tank / bigass Ion Turret, than yes.

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