I made a list of all the things that annoyed me about the new vehicles, so I decided to post it here. Something that Zentak said:
"This thread is not a place for :
Rants
Flames
Help requests"
And here we go:
The SPMA:
- Occasionally the wheels keep rotating after I leave the spama.
- The spama's explosion effects are 2D.
. Make it look like a real explosion. (Make a 3d version of the mushroom explosion or a bigger version of the rocket launcher's one)
- It's too silent. It's a vehicle, not a rogue assassin.
- I don't like when you replicate other vehicles' weapons, so I thought about a way you can make it not completely identical. Make the spama's shockballs have teamcolors. (Like you did with the Manta and Raptor's plasma casters).
- Either the spama is too light or turning too fast to the sides. Balance it.
- The spama's reticle movement is too rough. Either make it smoother, or make it mouse controlled.
- The spama's "bipping" when you turn to the sides is irritating. It can suit for reverse, but make it sound like a decent truck when it's driving.
- I remember when seeing the IGN video previews the spama's firing effect looked much better, like a fiery explosion. Now it looks like a plain cloud of smoke. I don't know about others, but I play with Very High settings when it says "HOLY ****!" and I'd like too see this effect in very high settings.
The Paladin:
- The Paladin seems to have a constant speed. Whether it's going up a hill or going down a slope its speed stays the same.
- It's slow. I'd prefer any other vehicle over it to move from place to place.
- Maybe it's only me, but it seems that in certain occasions, the paladin's textures don't recieve lighting so well.
- It may be intentional, but I have to click the alt-mouse several times after I shoot before the shield activates, even if I didn't use it before. (
... :noob: )
- The paladin's projectile seems to have some black orb in it. It's ugly and it doesn't match. Make it bright purple, like an energy shock thingy.
- Like the SPMA, You can hardly hear it. Somebody can actually sit in it, without me noticing he's even there.
- The firing effect is a bit small. Make it look bigger, or make it look like the goliath's with plasma clouds all over hehe. Like whoa, it's a tank, DUH.
- I liked how the shield looked in the IGN clips better. It had purple lightning-form plasma moving from side to side. Again, at least in very high settings.
- The camera is posed too close to the Paladin, I always have to scroll-out.
The Cicada:
- The Cicada's rocket-firing sounds like a lame shotgun. Yeah, a plane, rockets, weeeeeeee.
- Like the Paladin, the camera is posed too close.
- I found myself hiting the direction keys several times till they actually responded, especially the side ones. Please make the Cicada move normally like the Raptor does, but slower to balance it out.
- The Cicada's sounds were better in the IGN clips (movement sounds, rockets , and lasers sounds). You shouldn't have released those clips,
.
- When I target the Cicada with the AVRiL, the crosshair activates only if I aim to the center of it. (The belly turret).
That's all for now. I may add more suggestions marked with asteriks, if I happen to find anymore "bugs" (:noob: ).
If somethig was misunderstood due to my poor English, please let me know.
Thanks for reading,
Erez
"This thread is not a place for :
Rants
Flames
Help requests"
And here we go:

The SPMA:
- Occasionally the wheels keep rotating after I leave the spama.
- The spama's explosion effects are 2D.

- It's too silent. It's a vehicle, not a rogue assassin.
- I don't like when you replicate other vehicles' weapons, so I thought about a way you can make it not completely identical. Make the spama's shockballs have teamcolors. (Like you did with the Manta and Raptor's plasma casters).
- Either the spama is too light or turning too fast to the sides. Balance it.
- The spama's reticle movement is too rough. Either make it smoother, or make it mouse controlled.
- The spama's "bipping" when you turn to the sides is irritating. It can suit for reverse, but make it sound like a decent truck when it's driving.
- I remember when seeing the IGN video previews the spama's firing effect looked much better, like a fiery explosion. Now it looks like a plain cloud of smoke. I don't know about others, but I play with Very High settings when it says "HOLY ****!" and I'd like too see this effect in very high settings.
The Paladin:
- The Paladin seems to have a constant speed. Whether it's going up a hill or going down a slope its speed stays the same.
- It's slow. I'd prefer any other vehicle over it to move from place to place.
- Maybe it's only me, but it seems that in certain occasions, the paladin's textures don't recieve lighting so well.
- It may be intentional, but I have to click the alt-mouse several times after I shoot before the shield activates, even if I didn't use it before. (

- The paladin's projectile seems to have some black orb in it. It's ugly and it doesn't match. Make it bright purple, like an energy shock thingy.
- Like the SPMA, You can hardly hear it. Somebody can actually sit in it, without me noticing he's even there.
- The firing effect is a bit small. Make it look bigger, or make it look like the goliath's with plasma clouds all over hehe. Like whoa, it's a tank, DUH.
- I liked how the shield looked in the IGN clips better. It had purple lightning-form plasma moving from side to side. Again, at least in very high settings.
- The camera is posed too close to the Paladin, I always have to scroll-out.
The Cicada:
- The Cicada's rocket-firing sounds like a lame shotgun. Yeah, a plane, rockets, weeeeeeee.
- Like the Paladin, the camera is posed too close.
- I found myself hiting the direction keys several times till they actually responded, especially the side ones. Please make the Cicada move normally like the Raptor does, but slower to balance it out.
- The Cicada's sounds were better in the IGN clips (movement sounds, rockets , and lasers sounds). You shouldn't have released those clips,

- When I target the Cicada with the AVRiL, the crosshair activates only if I aim to the center of it. (The belly turret).
That's all for now. I may add more suggestions marked with asteriks, if I happen to find anymore "bugs" (:noob: ).
If somethig was misunderstood due to my poor English, please let me know.
Thanks for reading,
Erez
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