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What Is Your Opinion On The Xloc/Trans On Normal Weapon CTF's Affect On Its Gameplay?

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    What Is Your Opinion On The Xloc/Trans On Normal Weapon CTF's Affect On Its Gameplay?

    Hey There

    I was talking to some people in an LMS server and we were talking about "Vehicle CTF" and some said that the Trans is the reason why they dont play "Normal Weapon CTF" (Normal CTF, Not Vehicle) | (Due to the reason that vCTF dosnt have Trans on majority of maps)

    I was wondering if anyone else agreed with this statement as it makes a sort of sense to me

    With Insta CTF in 2k3 is was a fast mode ect but did not have trans in so you had to work your way past your enemys not just trans your way past them, Also when it came to attacking/reclaiming the flag you didnt have any advantage to the flag carrier (with no trans) and theirfor couldnt get to him 2-3 times to take a shot at him (before they could get inside their base) without having to deal with other hostiles on the field

    I guess No Trans = No Advantage

    I know Insta and Normal Weapons are different but what is your view on having the Trans on CTF and its gameplay?

    (Im not insulting CTF i just want to know peoples views on Normal Weapons CTF With/Without trans)



    Yes = I like The Xloc/Trans in CTF

    No = I Dont Like The Xloc in CTF

    #2
    You want to know the real reason why people don't like the TL? Because they are not good using it and they die/get beat a lot by the peopel that are.

    Bottom line.

    Comment


      #3
      Well im just wanting peoples views/opinions

      In 2k3 i used to play a lot of iBR and the Trans and was a Ball Carrier (without the ball drain) was a very fun (but without trans was slow ect)

      However that was for Insta BombingRun (without Trans In Insta BombingRun it wouldnt work proply due to speed game is played)

      Comment


        #4
        Re: What Is Your Opinion On The Xloc/Trans On Normal Weapon CTF's Affect On Its Gameplay?

        Originally posted by »A51«*Crash*
        With Insta CTF in 2k3 is was a fast mode ect but did not have trans in so you had to work your way past your enemys not just trans your way past them, Also when it came to attacking/reclaiming the flag you didnt have any advantage to the flag carrier (with no trans) and theirfor couldnt get to him 2-3 times to take a shot at him (before they could get inside their base) without having to deal with other hostiles on the field
        Untrue, the translocator has always been a feature of CTF even in the original Unreal Tournament (UT'99 or whatever you'd prefer to call it).

        I hate to say it, because it's not my habit to bash n00bs, but I consider the Translocator to be an essential component of both CTF and BR and believe that it's those who haven't learned to use it who are the people who insist on having it disabled in games.

        BTW: I'm not incredibly skilled with the xloc, I rarely telefrag and use it purely to get to the enemy base quickly and to chase the EFC, but I still have nothing against others being good with it.

        Comment


          #5
          thats what team mates are for, whiletransing across the map you have no gun out, a couple of decent plyers covering the carrier can easly take them out mid air (even decent trans players cant dodge a guy used to dealing with them, with a good prediction shot)

          half the time on pubs i can get across a map on my own (no backup) because people cant use their trans properly

          where as in a clan match you need team work, without the trans a defender would get almost no chance to shoot and stop the carrier

          Comment


            #6
            Re: Re: What Is Your Opinion On The Xloc/Trans On Normal Weapon CTF's Affect On Its Gameplay?

            Originally posted by Early_bath
            Untrue, the translocator has always been a feature of CTF even in the original Unreal Tournament (UT'99 or whatever you'd prefer to call it).

            Sorry i should of said disabled for 2k3

            Comment


              #7
              Personally, I'm part of the 'Don't like Translocator' group.

              My biggest problem with it is how impersonal it makes CTF feel. IMO you don't need a strategy with it. Just trans-trans-trans-trans-trans across the map to either get the flag or get the carrier. It negates the ability to set up realistic defenses. It makes combat much rarer except for the flag carrier.

              I've played both and found, to me, that I get MUCH more enjoyment out of a good non-trans game.

              But that is just me.

              Comment


                #8
                Originally posted by DKoneII
                You want to know the real reason why people don't like the TL? Because they are not good using it and they die/get beat a lot by the peopel that are.

                Bottom line.
                Not entirely true, though I agree in a lot of cases this probably is true.
                In my case however, it is purely my preference that I don't really like it. I can xloc pretty well and don't get beaten out all the time when I decide to play a game with it on.

                I had a good discussion on irc last night about this in fact, and I perfectly well accept the pros and cons and opinions of the xloc. I appreciate that with the xloc in NW it promotes better flag carrier cover but even still, I don't really appreciate the fact the way people can warp into the enemy base in the (relative) blink of an eye.

                There may be some truth in the possibility that, since I played iCTF first, I was inclined to not like the xloc. I do think that it's more other reasons though.

                This is enough for now. I might go into some more depth later when I'm not at work

                Comment


                  #9
                  Originally posted by PetitHarrier
                  Personally, I'm part of the 'Don't like Translocator' group.

                  My biggest problem with it is how impersonal it makes CTF feel. IMO you don't need a strategy with it. Just trans-trans-trans-trans-trans across the map to either get the flag or get the carrier. It negates the ability to set up realistic defenses. It makes combat much rarer except for the flag carrier.

                  I've played both and found, to me, that I get MUCH more enjoyment out of a good non-trans game.

                  But that is just me.
                  Wow, you are a newb :up:

                  Comment


                    #10
                    Interesting that you posted this thread. We were just discussing this yesterday on #INA.ut hehe.

                    IMO I don't like Translocating anymore. Before I get any newb accusations I'd just like to say that I have played CTF competitively and I do understand the value of the Trans.

                    But tbh it just feels lame. Telefrags are cheap.
                    I don't really have an arguement against translocators since I can clearly see the merit in using them. In a way, it makes CTF even more unique to other gametypes since the style of play is different, although we still have the same concepts such as TDM in order to obtain the objective. (kill the other team, but in order to protect your FC)

                    TL is what keeps the game lively. It also demands a lot lot more of the EFC since he will have to take multiple waves on (in a skilled server).

                    I just don't like playing CTF all that much nowadays. Just my opinion.

                    Comment


                      #11
                      Originally posted by SexyDan
                      Wow, you are a newb :up:
                      Not the most constructive of responses, care to elaborate?

                      Originally posted by PetitHarrier
                      Personally, I'm part of the 'Don't like Translocator' group.

                      My biggest problem with it is how impersonal it makes CTF feel. IMO you don't need a strategy with it. Just trans-trans-trans-trans-trans across the map to either get the flag or get the carrier. It negates the ability to set up realistic defenses. It makes combat much rarer except for the flag carrier.

                      I've played both and found, to me, that I get MUCH more enjoyment out of a good non-trans game.

                      But that is just me.
                      I can see your point, but I find having the translocator doesn't remove the need for strategy, if you translocate straight into an enemy base without backup you're not going to get very far at all, you've still got to get out of the base with the flag. I find that just one person with a shock-rifle is adequate defence against someone trying to trans in for the flag.

                      Likewise, teammates should be providing cover to their flag carrier, and using their translocators to enable them to get to him/her quickly to offer that cover. The flag carrier should have a keybind teamsaying his/her location and using it frequently to give his/her backup an advantage over the enemy.

                      Comment


                        #12
                        hear he, hear he, for the pawn speaks!

                        *AHEM*

                        The translocator is a VITAL part of CTF gameplay as a whole, be it instagib OR normal weapons. It is far more than just a form of transportation; it is a tool and a balance for CTF gameplay for the following reasons:

                        MAIN REASON: It makes UT’s CTF different from that of all other multiplayer shooters, and that is important for a game to have.

                        -Getting to the flag quickly to allow more capture opportunities per game.

                        -Giving the enemy team the ability to get to the enemy flag carrier quicker than the carrier can get to the base makes successful captures a challenge for the carrying team and forces teamwork. If no one covers their team’s carrier, the enemy flag chasers (guys trying to get the flag back) will surely catch and overpower the single man carrying the flag. However, if there was no translocator, the carrier would be able to capture on his own far more easily because the chasers have no advantage over the carrier. This would promote less teamwork and more "every man for himself" gameplay instead of teamplay which is what CTF is about.

                        -Without the translocator, maps would be restricted to how big they could be to avoid making the game go too slowly.

                        -Knowing the enemy chasers have translocators also adds a sense of suspense for the carrier, knowing that they could pop out from anywhere. “You can run, and I suggest you do.” If there wasn’t a translocator, the carrier could be far less responsible about his job as carrier because he has a better idea of where the chasers will be.

                        -The telefrag ability is a skill aspect for fast thinkers, and the occasional lucky guy who caught you by surprise around the corner. It is also a trademark of the UT series.

                        The list goes on…

                        Some may argue about the issue of “trans camping” (the act of placing your trans in the enemy flag room in order to immediately return to the flag for another capture), and that it is a flaw in the gameplay. Well, it isn’t a flaw, it’s a tactic, and all tactics have a weakness. As most of you know, the translocator can be shot, making the translocator a trap for its own user. Since UT2003, however, it has had one more addition to it. In UT2003, when you’re translocator module was “zapped”, you could just recall it with primary fire and avoid the embarrassment of telefragging yourself altogether. In UT2004, you CANNOT recall you module once it’s been zapped. The only way to get your trans working again is to retrieve the module manually by walking over it. Now, if you took the risk of putting that trans in the enemy base, you might as well go kill yourself and get the trans back, it’s not worth it. It basically leaves you with 2 choices, go on fighting until you die without being able to use the trans, or die the fast and embarrassing way by using secondary fire. In UT2003, this tactic was just a plan that the enemy could only prevent at best, in UT2004, the enemy can change it into an ultimatum for the one who used it.

                        In summary, UT’s CTF would suck without the translocator; it would be slow, uninteresting, and indifferent from that of other shooters.

                        Yours truly,
                        LeoPawns, community game designer

                        Comment


                          #13
                          In my opinion translocator CTF and non translocator CTF are different gametypes. Each require different strategies. I like to play both types. Just depends on what mood I'm in.

                          Comment


                            #14
                            The fundamental reason I have never liked CTF in Quake or UT is the trip to enemy base is almost always met with opposition. You gotta fight to get to the flag and by the time you get there you are usually ill-equipped to handle defenders. Even when escorting the chances of your escort being taken out on route to flag is high. Can make offensive runs tedious.

                            UT helped solve this problem with the translocator allowing you easier travel to flag. Confrontations can be avoided for the most part until flag grab. Draw back of course is when you do get the flag defenders can catch up with you quicker with the translocator. TL spamming all over the place can be annoying but its all part of the game. Adapt or get owned.

                            Thats why I like Tribes for CTF. Open space allows for unchecked routes to flag without need for TL. Wide open areas and aerial combat make it tougher to stop a capper and chasing down flag carrier is so much more enjoyable.

                            Comment


                              #15
                              The xloc is what defines ut ctf, the people that don't like
                              it are the same bunch that wants everything else they
                              cant master changed.

                              Don't like xloc? dont play ctf.

                              Comment

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