Announcement

Collapse
No announcement yet.

The Deacon's 1000th post Extravaganza (prize giveaway)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Re: The Deacon's 1000th post Extravaganza (prize giveaway)

    Originally posted by The_Deacon
    *SNIPPERS*
    [shot]http://www.mustangmods.com/data/3341/deacon1000.png[/shot]

    *SNIP
    OMG Paint Skillz! I wanted a gif tho. :/

    Comment


      #17
      how do you know how many posts you have?

      Comment


        #18
        Originally posted by Terial-DeVo
        how do you know how many posts you have?
        Your avatar... :weird:

        Comment


          #19
          Originally posted by Terial-DeVo
          how do you know how many posts you have?
          Click the 'profile' button under anyones post, will show their post count.

          ================

          GIF copy http://www.mustangmods.com/data/3341/deacon1000.gif

          Comment


            #20
            Originally posted by Terial-DeVo
            how do you know how many posts you have?
            yeah what deacon said...check your profile....just click user profile...

            now, onto something far more interesting...how do you get away with using that avatar of yours...

            Comment


              #21
              w000t - well done mr paint skillz
              im off 2 bed .....

              btw this was my 877th post ... nearly there ..... more spam required.
              Now i AM going to bed ...

              Comment


                #22
                omg, i was the first poster but i thought what i said was dumb so i deleted it ><

                Comment


                  #23
                  Originally posted by neoflame
                  forumer neoflame = new forumer("INA");
                  neoflame.FlameToken["The_Deacon"]++;

                  more like


                  in your post
                  Code:
                  vbb(INA).ReciveFlameCerificate(neoflame, the_deacon);
                  in vbb.uc
                  Code:
                  function reciveFlameCertificate(fourmer reciver, fourmer target)
                  {
                      reciver.addFlameToken(target);
                      target.FlameTokensAgainst++;
                  }
                  in fourmer.uc
                  Code:
                  var int flametokensagainst;
                  var array<fourmer> flameTokens;
                  var bool bDoTokenCheck;
                  
                  function addFlameToken(fourmer target)
                  {
                      flameTokens.add(target);
                      bDoTokenCheck=true;
                  }

                  Comment


                    #24
                    Originally posted by joepjens
                    I saved the voucher, since I am 1 of the lucky first 10 :up:

                    But do I use it like this: Someone makes a post i don't like, I give you voucher and you flame him for me??
                    That would be fun

                    but the idea was that the winners could take out forum aggression on me using the voucher. If someone ****** you off then you can use the voucher to flame me instead to get rid of the hate feelings

                    Then again, if I say something to **** you off then I wouldn't use the voucher cos I'd deserve it anyway :haha:

                    Comment


                      #25
                      It's C#, but I'll revise it a bit:
                      Code:
                      var VBForum INA;
                      var Forumer Char[2];
                      
                      Char[0] = INA.AddForumer(new Forumer("neoflame"));
                      Char[1] = INA.AddForumer(new Forumer("The_Deacon"));
                      
                      Char[0].GiveFlameToken(Char[1]);

                      Comment


                        #26
                        Good Work .. spamless too!! :up:

                        Comment


                          #27
                          If you guys don't quit coding, I'll delete you from the forum database with my 1337* php skills


                          *1337 = noobish

                          Comment


                            #28
                            Spaaaam!!!

                            Comment


                              #29
                              Code:
                              if ( deacon.bDontLikeCodeSkillz() )
                              {
                                  utilisecodeskillz()
                              }
                              Oh and sorry to hijack, but neo, do you think it's better to learn C# over c++?

                              Comment


                                #30
                                Originally posted by FireCrack
                                Code:
                                if ( deacon.bDontLikeCodeSkillz() )
                                {
                                    utilisecodeskillz()
                                }
                                Oh and sorry to hijack, but neo, do you think it's better to learn C# over c++?
                                It really depends on what you're coding for. If it's just going to be Windows-only (well, Windows-focused) utilities and such, then you could go for C#. Also, C# has more "built-in" functionality (it comes with regular expression handling, for example, as well as built-in code security. And there's SharpDevelop if you want an easy, free way to do Windows Forms, with no comparable product for C++.) On the other hand C++ is still more portable across platforms (if you want it to be), faster (which you won't really notice with utilities, but comes into play for, say, large databases or video games ) and more functional (you get a lot of what would be disallowed or restricted in C#, such as pointers (considered "unsafe code" in C#.)) And if you want to do game programming, be aware that pretty much every game nowadays is written in a mix of C/C++/occasionally some assembly. (On the other hand UScript seems to be based off of Java...) Also keep in mind that C# needs a wonderfully annoying .NET framework. (Assuming you're doing C#.NET, of course, which you should be if you're going to do C# at all.)

                                TBH, if I was going to start off with a language I'd start off with C++. It's a good balance between C's old-fashioned procedural programming and C#'s icky Windows/MS invasion/VB'ness. I actually learned C++ a few years back and am mostly learning C# to do utilities like a UT .zip file installer and such There's no way C# is going to eliminate C++ anytime soon, especially seeing as how C++ hasn't even really supplanted plain old C yet.

                                Comment

                                Working...
                                X