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Post high quality screens of UT2k4 here (2)
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GreatEmerald repliedI see that the second picture is AlcazarNice to see proof of it working.
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Zesvotzashni replied
I like this one even in it's simplicity cause it shows two of my favorite self-made reskins pretty well...
The one in the back is Sandy Squirrel from Spongebob, I just reskinned the Shawna Squirrel (Note the connection) skin to look like her, it worked out great.
The cyan one I tried to reskin the same model to look like Toaster from "Brave Little Toaster", it's even got "slots" in the back it's so cheesy looking it's kind of awesome and hilarious.
I have alot of better screens somewhere but this is one of my favs.
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LoveFest repliedGot Ballistic Weapons. That's the way UT2k4 should have shipped. Now that's fun. The only thing missing is the head attched to the camera when it's rolling on the ground, like GOTY.
GunReal got that back into his mod: Explosions are better in gunreal, but the gibs and weapons are better in Ballistic Weapons.
http://forums.epicgames.com/showthread.php?t=609060
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GreatEmerald repliedI can't find any working link to UMOD manual fix, so I'll quickly describe it here:
Windows XP:
Go to Start -> Control Panel -> Switch to Classic view -> Folder options -> File types
Windows 7:
Go to Start -> Control Panel -> Programs -> Default Programs -> Set Associations
From there, create an association with .umod/.utmod/.ut2mod/.ut4mod/.xmod etc. with the games that it's for setups, by entering this: "C:\Path\To\UT\System\Setup.exe" install "%1" into the associations window (XP only now, unfortunately).
Or you could simply get UMOD Browser to do all the work for you:
http://www.ego-creations.de/ (download on the right side of the screen)
EDIT: No, don't use the browser to extract files, use it to install the UMOD (Tools -> Install current UMOD)!!!
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lilalurl repliedOriginally posted by LoveFest View PostYeah it was a UMOD file. I guess I'll try the zip.
Not sure what you mean by "game's Setup.exe %1"
But there is also the issue with the Megapack which messes the game version number.
Here is a thread about this and potential solutions:
http://forums.epicgames.com/showthread.php?t=512780
In my case, IIRC, I had managed to fix the issue once but after a while (I can't pinpoint exactly what) it started behaving badly again.
So in the end, I started using .zip as soon as I could and using UModBrowser (the program in English despite the site being in German) to extract the files when only umod versions are available.
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LoveFest repliedOriginally posted by Crusha K. Rool View PostDid you try an UMOD-archive? If yes, then try a zip one instead, UMOD never worked for me.
Maybe try to download it again otherwise, you might have caught a corrupted archive.
Can you describe what you tried to do? Been a while since I installed that thing.
Yeah it was a UMOD file. I guess I'll try the zip.
Not sure what you mean by "game's Setup.exe %1"
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GreatEmerald repliedUMOD always works for me (except modded ones like UDE for some reason) and they're more powerful than zip versions since they can change .ini files and such without any hassle. Just make sure your UMOD file type is associated with your game's Setup.exe %1 and it should work.
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Crusha K. Rool repliedDid you try an UMOD-archive? If yes, then try a zip one instead, UMOD never worked for me.
Maybe try to download it again otherwise, you might have caught a corrupted archive.
Can you describe what you tried to do? Been a while since I installed that thing.
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LoveFest repliedOriginally posted by Crusha K. Rool View PostBtw, I got the permission from the authors of Bloody Hell to change the code a bit so that it can be included directly into a map as map-mutator.
I didn't put my hands on it yet, but when I do, I also want to get rid of the negative things about the BallisticPawn, like the stamina-stuff, so that it will behave in gameplay as a usual UnrealPawn.
If anyone is interested in helping me with that, then tell me. I haven't taken a look at the code at all yet, but I have no experience in creating mutators, so help or hints are welcomed.
And I recommend to use Bloody Hell only on BSP-maps, as the projectors have some bugs on distant terrain, making it just an ugly red square.
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Crusha K. Rool repliedOriginally posted by DougC-Icarus View PostWhy did I forget to mention Bloody Hell? Yes I always have that mutator running: turns jello into real gibs!!
I didn't put my hands on it yet, but when I do, I also want to get rid of the negative things about the BallisticPawn, like the stamina-stuff, so that it will behave in gameplay as a usual UnrealPawn.
If anyone is interested in helping me with that, then tell me. I haven't taken a look at the code at all yet, but I have no experience in creating mutators, so help or hints are welcomed.
And I recommend to use Bloody Hell only on BSP-maps, as the projectors have some bugs on distant terrain, making it just an ugly red square.
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