Originally posted by Jelo
Well, wouldn't you just go over all the BSP seams or something? Maybe hide all SMs from view and then check to see where the BSP seams meet up on the playing surface?
I understand you can't see them in-game or you'd have a HOM effect, wouldn't you? Well, maybe not if the hole was being blocked by a SM?
Not sure yet as I'm just starting to get interested in mapping, so I'll be learning about all this.
Pretty sure that all of the times it's happened to me were on maps with either just terrain or both terrain and BSP such as lavagiant where it has terrain and buildings(sometimes terrain carved from BSP, but I understand that's the mapper's choice?).
Bottom line is it's the mapper's fault. :P They, like, suck er something.
Well, wouldn't you just go over all the BSP seams or something? Maybe hide all SMs from view and then check to see where the BSP seams meet up on the playing surface?
I understand you can't see them in-game or you'd have a HOM effect, wouldn't you? Well, maybe not if the hole was being blocked by a SM?
Not sure yet as I'm just starting to get interested in mapping, so I'll be learning about all this.
Pretty sure that all of the times it's happened to me were on maps with either just terrain or both terrain and BSP such as lavagiant where it has terrain and buildings(sometimes terrain carved from BSP, but I understand that's the mapper's choice?).
Bottom line is it's the mapper's fault. :P They, like, suck er something.

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