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How NOT to get flipped head-on when landing a scorpion from heights?

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  • replied
    Originally posted by Gyro
    Well at... least describe what you do before you land fine.

    Originally posted by VenomZER0
    I land fine but I don't know how

    Leave a comment:


  • replied
    Originally posted by PacMaan2004
    It doesnt make one bit of difference - but you have to do it, as well as honk your horn at the same time :up:

    Its a matter of style and grace :up:
    Just wanted to say that honking does the job for me.

    seriously I don't know what it is. sometimes I'm just fine going full throttle.

    Leave a comment:


  • replied
    Originally posted by badger_fruit
    dont know if this helps, but extend the blades while in air and keep out until u land - becareful you dont land at an angle otherwise bye bye blades
    lol :haha:

    teh evil scorpion glider

    Leave a comment:


  • replied
    Originally posted by badger_fruit
    dont know if this helps, but extend the blades while in air and keep out until u land - becareful you dont land at an angle otherwise bye bye blades
    It doesnt make one bit of difference - but you have to do it, as well as honk your horn at the same time :up:

    Its a matter of style and grace :up:

    Leave a comment:


  • replied
    Originally posted by VenomZER0
    yep it's a technique, I land fine but I don't know how - must be natural
    Well at... least describe what you do before you land fine.

    Originally posted by badger_fruit
    dont know if this helps, but extend the blades while in air and keep out until u land - becareful you dont land at an angle otherwise bye bye blades
    I've seen people land fine without blades out. What about in hellbender - no blades?

    Leave a comment:


  • replied
    dont know if this helps, but extend the blades while in air and keep out until u land - becareful you dont land at an angle otherwise bye bye blades

    Leave a comment:


  • replied
    yep it's a technique, I land fine but I don't know how - must be natural

    Leave a comment:


  • replied
    Originally posted by Gyro
    I am sorry but I have to disagree with you. The image was taken after doing exactly what you said.
    I thought you might lol :weird: - Well it works for me, its def. down to technique :up:

    Dont make me Cow you!

    Leave a comment:


  • replied
    Originally posted by PacMaan2004
    Because you take your finger off the gas when you jump, so when you land the momentum and weight bounces u forward - keep your foot on the pedal and you will land and shoot forward but on all four wheels this time. :up: :up:
    I am sorry but I have to disagree with you. The image was taken after doing exactly what you said.

    Leave a comment:


  • replied
    Because you take your finger off the gas when you jump, so when you land the momentum and weight bounces u forward - keep your foot on the pedal and you will land and shoot forward but on all four wheels this time. :up: :up:

    Leave a comment:


  • replied
    dont know why those maps are called "Race" maps, there is as much racing as fishing....

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  • How NOT to get flipped head-on when landing a scorpion from heights?

    Recently I have seen these race maps appear on various assault servers where you get to drive a vehicle on tiny platforms and your objectives are to reach certain points, lower bridges, etc. I quite like these so called "races". But after a while of playing, I noticed that something doesn't go as it was supposed to. When I jump from a greater height with a vehicle like scorpion and/or hellbender going full speed in a nice horizontal position and attempt to land on another totally horizontal platform several feet below I almost ALWAYS get flipped head-on (when I see some other players land properly without problems).

    In the picture below you can see what I mean. You can see that the platform where I landed is horizontal. If driving at full speed, jumping like that from a horizontal platform and landing like that on another horizontal platform I would expect it to land horizontally and not vertically like it does. Why does this happen? Is is a bug in unreal engine? What is the trick to prevent this and land normally?



    I landed in a horizontal position and for some odd reason it flips me head-on as you can see. Weird. :bulb:
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