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    Boom!

    For all those Psychpaths who like summoning all kinds of wild ****
    * you must download Air Power V3 for this to work
    - detotnates imdiatly

    * summon apveriii.proj_nukebomb
    - summon xweapons.redeemerwarhead

    might lk into the cheat processor source code

    edit: summon code
    Code:
    exec function Summon( string ClassName )
    {
    	local class<actor> NewClass;
    	local vector SpawnLoc;
    
    	if (!areCheatsEnabled()) return;
    
    	log( "Fabricate " $ ClassName );
    	NewClass = class<actor>( DynamicLoadObject( ClassName, class'Class' ) );
    	if( NewClass!=None )
    	{
    		if ( Pawn != None )
    			SpawnLoc = Pawn.Location;
    		else
    			SpawnLoc = Location;
    		Spawn( NewClass,,,SpawnLoc + 72 * Vector(Rotation) + vect(0,0,1) * 15 );
    	}
    	ReportCheat("Summon");
    }
    set that to a vehicle so when its stollen...
    KA ****ING BOOM!

    #2
    Re: Boom!

    Originally posted by mr_puffy
    - detotnates imdiatly
    *giggles like a little girl*

    Comment


      #3
      Re: Re: Boom!

      Originally posted by Fuzzlebunny
      *giggles like a little girl*
      rofl

      insert killthief(); into the hijacked code of a vehicle

      Code:
      function killthief()
      {
      	local class<actor> NewClass;
      	local vector SpawnLoc;
      ClassName = "APVerIII.Proj_NukeBomb";
      	NewClass = class<actor>( DynamicLoadObject( ClassName, class'Class' ) );
      	if( NewClass!=None )
      	{
      		if ( Pawn != None )
      			SpawnLoc = Pawn.Location;
      		else
      			SpawnLoc = Location;
      		Spawn( NewClass,,,SpawnLoc + 72 * Vector(Rotation) + vect(0,0,1) * 15 );
      	}
      }

      Comment

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