Far and away the most vital aspect in the creation of the grandest community portal of all time is the Unreal Collective Election. This unprecedented opportunity bestows on every member of the community the power to shape the community in the direction they desire.
Every node in the collective will be operated by a team. These node operation teams will consist of a Director of Node Operations and a group of Node Operations Managers. The Director of Node Operations (DNO) will give the node direction, this person will decide what functions the node will perform and how those functions will operate. The Node Operations Managers (NOM), and the staff they appoint, will be placed in charge of the individual functions of the node by the DNO. The DNO is not in entire control of the node however, a 2/3 majority of the NOM's can both overrule a directive of the DNO as well as initiate directives of their own.
The DNO's will in turn be under the direction of the Collective Operations Director (COD). The COD, and the staff she/he appoints, will be responsible for the entire operation of the Unreal Collective. When the community initiates a change in the collective the COD will put that change in place. When there is a dispute in a node, the COD will settle the dispute at his/her discretion or bring the matter before the community. The COD will be responsible for providing the resources the DNO's require to operate their nodes. While the COD has the power to change any aspect of the collective, it is advised that the COD consults the community for major decisions.
As with the balance of power of the individual nodes, there is a balance of power within the collective. A 2/3 majority of the DNO's can suspend a directive of the COD and bring the matter before the community. However, the DNO's cannot initiate directives with a 2/3 majority, as they should concentrate their efforts on the operations of their perspective nodes. If the DNO's feel there is a matter that needs to be addressed they can petition for a community vote.
Which brings us to us, the individual members of the community, the most powerful members of the collective. Obviously we are not elected memebers of the community, yet we do possess the ultimate power to shape the collective. At any time, any member of the community may initiate a change in the collective. A member of the community may express their concern in the form of a petition. If they find the support of 200 other members of the community then the matter will be brought before the community in the form of an official vote. If it is decided in their favor the COD will be directed to initiate that change into the collective.
Just as the COD is advised to consult the community on major issues, the community is advised to consult the DNO in charge of the area they have concerns about. There's a good chance the DNO might not only agree with you, but perhaps even put you in change of what it is you want to see.
This diagram illustrates the structure of the collective:
The initial nodes of the collective will be:
Items in () are just examples, the DNO of each node will be responsible for the content of the node.
Events (tournaments, lan parties, demos, online parties)
Maps (spotlight, reviews, testing, packs)
Mods (editing, mods, muts, skins)
Clans (database, tournaments, challenges)
Game Time (server spotlight, ladders, challenges, strategies, training)
This should be a good starting point for the collective. It covers most of the community aspects of the game, yet isn't overwhelming. Once the collective is established it can be further exanded upon.
The first Unreal Collective Election will be held on Saturday, July 10th 2004 from 12:01am EST to 11:59pm EST.
The positions up for election are: 1 COD and 5 DNO (1 for each node). When the DNO's take office they will prepare seperate elections for the NOM positions they require in their node.
Anyone is elidgeble for any position. People can begin to campaign immediately. On July 10th at 12:01am, or any time after, anyone wishing to be elected for a position will start a poll with the title of the position they seek. They are more than welcome to restate their platform in the text of the message and it doesn't matter what poll options they input, the total number of votes will be counted. People can vote for as many or as few candidates as they choose. The person with the most votes for each position is the winner.
If you vote for every candidate, your vote will not affect the outcome of the election. However, you vote will affect the collective as it is a show of support to the collective in general.
I am aware some people do have multiple accounts. I can only urge them to vote with one account. Obviously the more moral community members vote the less impact less moral members will have on the election.
Once elected, the persons elected are in office until they resign, are removed from office by a community vote, or the next election.
Every node in the collective will be operated by a team. These node operation teams will consist of a Director of Node Operations and a group of Node Operations Managers. The Director of Node Operations (DNO) will give the node direction, this person will decide what functions the node will perform and how those functions will operate. The Node Operations Managers (NOM), and the staff they appoint, will be placed in charge of the individual functions of the node by the DNO. The DNO is not in entire control of the node however, a 2/3 majority of the NOM's can both overrule a directive of the DNO as well as initiate directives of their own.
The DNO's will in turn be under the direction of the Collective Operations Director (COD). The COD, and the staff she/he appoints, will be responsible for the entire operation of the Unreal Collective. When the community initiates a change in the collective the COD will put that change in place. When there is a dispute in a node, the COD will settle the dispute at his/her discretion or bring the matter before the community. The COD will be responsible for providing the resources the DNO's require to operate their nodes. While the COD has the power to change any aspect of the collective, it is advised that the COD consults the community for major decisions.
As with the balance of power of the individual nodes, there is a balance of power within the collective. A 2/3 majority of the DNO's can suspend a directive of the COD and bring the matter before the community. However, the DNO's cannot initiate directives with a 2/3 majority, as they should concentrate their efforts on the operations of their perspective nodes. If the DNO's feel there is a matter that needs to be addressed they can petition for a community vote.
Which brings us to us, the individual members of the community, the most powerful members of the collective. Obviously we are not elected memebers of the community, yet we do possess the ultimate power to shape the collective. At any time, any member of the community may initiate a change in the collective. A member of the community may express their concern in the form of a petition. If they find the support of 200 other members of the community then the matter will be brought before the community in the form of an official vote. If it is decided in their favor the COD will be directed to initiate that change into the collective.
Just as the COD is advised to consult the community on major issues, the community is advised to consult the DNO in charge of the area they have concerns about. There's a good chance the DNO might not only agree with you, but perhaps even put you in change of what it is you want to see.
This diagram illustrates the structure of the collective:

The initial nodes of the collective will be:
Items in () are just examples, the DNO of each node will be responsible for the content of the node.
Events (tournaments, lan parties, demos, online parties)
Maps (spotlight, reviews, testing, packs)
Mods (editing, mods, muts, skins)
Clans (database, tournaments, challenges)
Game Time (server spotlight, ladders, challenges, strategies, training)
This should be a good starting point for the collective. It covers most of the community aspects of the game, yet isn't overwhelming. Once the collective is established it can be further exanded upon.
The first Unreal Collective Election will be held on Saturday, July 10th 2004 from 12:01am EST to 11:59pm EST.
The positions up for election are: 1 COD and 5 DNO (1 for each node). When the DNO's take office they will prepare seperate elections for the NOM positions they require in their node.
Anyone is elidgeble for any position. People can begin to campaign immediately. On July 10th at 12:01am, or any time after, anyone wishing to be elected for a position will start a poll with the title of the position they seek. They are more than welcome to restate their platform in the text of the message and it doesn't matter what poll options they input, the total number of votes will be counted. People can vote for as many or as few candidates as they choose. The person with the most votes for each position is the winner.
If you vote for every candidate, your vote will not affect the outcome of the election. However, you vote will affect the collective as it is a show of support to the collective in general.
I am aware some people do have multiple accounts. I can only urge them to vote with one account. Obviously the more moral community members vote the less impact less moral members will have on the election.
Once elected, the persons elected are in office until they resign, are removed from office by a community vote, or the next election.
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