Re: Re: Re: Re: Current Standard Server Whitelist
Yeah, the hitbox is the same with Big Head - but there's no longer any correlation between the hitbox and its graphical representation. That's way non-standard in my book. UTComp may add brightskins and hitsounds, for example, but it retains the coordination of the hitbox with the onscreen character model; Big Head totally decouples the two.
I see the reasons for not including UTComp, though I'm not in agreement. I really don't see how Big Head can be justified, though. It's at least as serious a change as UTComp brightskins, and unlike brightskins it actually interferes with play.
Originally posted by joepjens
Because the core of the game is still the same, the hitbox is the same iirc.
utcomp changes a few things, like bs, hitsounds and force model. So they change the core of the game, the weapon balance is different with utcomp. So it's not on the whitelist.
Because the core of the game is still the same, the hitbox is the same iirc.
utcomp changes a few things, like bs, hitsounds and force model. So they change the core of the game, the weapon balance is different with utcomp. So it's not on the whitelist.
I see the reasons for not including UTComp, though I'm not in agreement. I really don't see how Big Head can be justified, though. It's at least as serious a change as UTComp brightskins, and unlike brightskins it actually interferes with play.
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