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    #31
    olstats whitelisted? don't think so ... got two servers running with latest olstats and still not showing up in the standart server list.

    rgds
    marc'O

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      #32
      I have a server up running OLStats and it appears on the standard list, so it looks like OLStats is now whitelisted.

      Also, I am running UAdminMod, so perhaps that is now whitelisted as well?

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        #33
        Originally posted by OverloadUT
        I have a server up running OLStats and it appears on the standard list, so it looks like OLStats is now whitelisted.

        Also, I am running UAdminMod, so perhaps that is now whitelisted as well?
        i think uadminmod by design has always hid itself..

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          #34
          The big Head Mutator Made it But Satore Monster Pack didn't...Come on...:sour:

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            #35
            ... i'm now using fm2 and was never that happy before - default listing everywhere. we should all start using it .. maybe epic will finally wake up and remove the default server blabla.

            rgds
            marc'O

            Comment


              #36
              Originally posted by frogger187
              i think uadminmod by design has always hid itself..
              Well OLStats also "hides" itself, but the latest patch makes that hack not work anymore.

              Oh, *smacks self* I'm not running the latest version on my server, so that's why it's still showing up as standard. So uhh, disregard my last post, because it's not relevant to people running the latest version..

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                #37
                Originally posted by sourcexx
                ... i'm now using fm2 and was never that happy before - default listing everywhere. we should all start using it .. maybe epic will finally wake up and remove the default server blabla.

                rgds
                marc'O
                yes..fm2 is your friend.

                Comment


                  #38
                  I will keep pushing for this because it is really important.

                  Why can't Satores Monster Pack be added to this list? THis is actually pretty frustrating. Sudreal is the best invasion server on the net, and the only reason it didn't use Satore to begin with was because of this little list, making it harder to get new players and more people playing if they didn't know about the standard server box at the bottom of their screen. Now the best Invasion server is contemplating taking this awesome mutator out just because it needs more players. Please Please Please just put this mutator on the list.

                  I asked a question in the patch changelog forums about why Satore was not a default invasion setting...after all, the more monsters the better right? And why play invasion with Skaarj and not titans? The official Epic response I got was that it would take TOO much coding to make this mutator a standard option and "with a great mutator out there that does the work already what's the point?" Well, The point is to make it available to all players, not just the ones skilled enough to understand that the game comes with a filter to block out all mutators unless you check the box at the bottom. There is a Reason why we asked for this.

                  Look, I know that invasion is not the most popular gametype, but Epic made it part of the game. They "Sometimes" listen to the suggestions from the DM community on how to make that gametype better so why not listen to us now. I'll bet that there is not one invasion player that will disagree with me. Since waves are configurable, having this mutator means you have only the ability to gain and nothing to lose. If you don't like these monsters, you don't have to use them, but at least you have the "option" of using them if you want, and for us Invasion players who loved U1, the experience just isn't the same without the queen/titan/Merc. Remember that the Satore monster pack ONLY adds monsters that were in Unreal 1 but left out of Invasion. Just please put the Satore monster pack on the whitelist, and if you decide not to please explain to me with well warranted arguments why you will not. Then we can have a discussion. I will continue to bump this thread until I get a response.

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                    #39
                    Bump 1

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                      #40
                      Bump 2:sour:

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                        #41
                        I believe the monster pack will not be added to the whitelist because it actually changes the gameplay.

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                          #42
                          I hope zounds doesn´t get into the whitelist.I hate it :X

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                            #43
                            add utcomp please

                            Comment


                              #44
                              Originally posted by OverloadUT
                              I believe the monster pack will not be added to the whitelist because it actually changes the gameplay.
                              I understand your argument...But it seems inconsistent to me.

                              These mutators from the list also change gameplay:

                              Big Head
                              Use Lightning Gun
                              Use Sniper
                              No Adrenaline
                              No Super Weapons

                              And yet they still make it into the list... I just don't think this is a very good argument against putting the exception to the rule, the satore monster pack, into the list. It's not like the Satore monster pack changes the game of invasion. The game is the same...we're not talking weapons of evil here, and we're not talking jailbreak. It's just the *rest* of the standard monsters from Unreal1 and nothing else.

                              Comment


                                #45
                                Originally posted by Twist4
                                I hope zounds doesn´t get into the whitelist.I hate it :X
                                it was already suggested and it seems it was passed over..but all versions newer than 41 have a bstandard=true/false anyway so it hides itself..

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