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DX9 in 2k4

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    #16
    i havent noticed any performance issues.

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      #17
      This DX9 render only uses the DX9 Runtime. There are no real benefits to keeping it as the engine does not use the features of DX9 (UT2k4 is still mainly a DX7 game at heart). But like Mr Evil said keep the DLL

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        #18
        Originally posted by jbirney
        This DX9 render only uses the DX9 Runtime. There are no real benefits to keeping it as the engine does not use the features of DX9 (UT2k4 is still mainly a DX7 game at heart). But like Mr Evil said keep the DLL

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          #19
          So, bottom line is this dx9 dll isn't useful at all in UT2004, and it was erronously included in patch 3204?

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            #20
            Originally posted by -Loric-
            So, bottom line is this dx9 dll isn't useful at all in UT2004, and it was erronously included in patch 3204?
            http://www.ataricommunity.com/forums...12#post5177312

            Originally posted by Daniel Vogel at Beyond3D

            D3D9Drv is just D3DDrv but instead of using the DX8.1 interface it's using the DX9 interface. It's a straight port that actually yields lower performance the last time I tested and should have absolutely the same visual output. We accidentaly released it with a patch and its raison d'etre is Win64 support.

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              #21
              the 5 update fix that

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