I've put this idea forward a couple of times, but didn't get much response, so I'll try again:

All the "noobs should learn the game" threads lately got me thinking. A lot of players play the pubs because they don't want to invest themselves into clans, but are still decent players, i.e. a lot better than the average pubber - they have difficulty finding a game at their level.

I'm as good as a pile of cat poop at this game, so I have a similar problem, but the other way around: the other players are often so much better than me that the game is not enjoyable anymore.

I think some kind of permanent online ladder, like for RTSes, would solve this - on "ladder" servers, you only get to play people roughly your own skill, as determined by the number of games you played and your win/loss ratio (and any other relevant factor). There could still be "open" servers, where you go against anyone who's there regardless of skill, so you have a choice.

I expect some of you to point out the technical hurdles with this, but I don't see why it wouldn't be doable since it's already done with modern RTSes - they're different game types, but the networking and such should be fundamentally the same. We're already tracking stats (err... scratch that... ) so the refined data and facilities to compute the ladder rank is already there.

Yes? No? Why...?

All the "noobs should learn the game" threads lately got me thinking. A lot of players play the pubs because they don't want to invest themselves into clans, but are still decent players, i.e. a lot better than the average pubber - they have difficulty finding a game at their level.

I'm as good as a pile of cat poop at this game, so I have a similar problem, but the other way around: the other players are often so much better than me that the game is not enjoyable anymore.

I think some kind of permanent online ladder, like for RTSes, would solve this - on "ladder" servers, you only get to play people roughly your own skill, as determined by the number of games you played and your win/loss ratio (and any other relevant factor). There could still be "open" servers, where you go against anyone who's there regardless of skill, so you have a choice.

I expect some of you to point out the technical hurdles with this, but I don't see why it wouldn't be doable since it's already done with modern RTSes - they're different game types, but the networking and such should be fundamentally the same. We're already tracking stats (err... scratch that... ) so the refined data and facilities to compute the ladder rank is already there.

Yes? No? Why...?

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