Some of the other threads posted today got me thinking about my Unreal Tournament G.O.T.Y. edition, and I remember this DM map that contained a pressurization room. There was a room in the map containing the only rocket launcher and ammo, and if an enemy went into that room he/she could be pressurized, where the trapped character would expand in size until he/she exploded. Wouldn't some additions along that line be nice to play in UT2004?
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I miss the pressure chamber in G.O.T.Y.
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Originally posted by meKilgore
So there is already a map out there with this room? That was fast, and must only be available on a server I have yet to play, or a web page I have yet to visit.
Is such a map available for download and playable in instant action, or restricted to online?
You can use a cache extractor and get it off a server then play it in instant action, or you can find it online and download it to your folders.
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Thanks .:vVv:.F£ÛFF¥ for pointing me to mapraider. I was not aware that there was a cache extractor program available or that you could do that yourself? I've been playing this game for a long time but have only recently taken an interest in being part of the community and enjoying all that UT can offer, so if my questions come across as naive, it's because I'm new to this aspect of UT. So if you or anyone else is up to answer some questions, that unfortunetly have probably been answerd already, then I'll ask how I can safely and effectively extract and install files from the UT2004 cache? I like to play instant action as much as online.
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Re: I miss the pressure chamber in G.O.T.Y.
Originally posted by meKilgore
Some of the other threads posted today got me thinking about my Unreal Tournament G.O.T.Y. edition, and I remember this DM map that contained a pressurization room. There was a room in the map containing the only rocket launcher and ammo, and if an enemy went into that room he/she could be pressurized, where the trapped character would expand in size until he/she exploded. Wouldn't some additions along that line be nice to play in UT2004?
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NP, glad to help! I like the map as well, especially if there is an opponent in the pressure room!
This cache extractor works well, is simple to use and even warns you that you might be making a mistake! :up:
http://gms.cyberrock.net/downloads/d...eextractor.php
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That's the name! DM-Pressure. Yes, I was never crazy over that map either, but I loved trying to hang around and surprise unsuspecting players. By now I'm well aware of the pit falls UT2004 maps have in store for me, but what's missing is traps that can be triggered by other players. The only map I'm familiar with in UT2004 where the death of other players can be initiated by interacting with a switch in the game is the CTF map with the switch you must run over in the middle room. In instant action, I got a double kill once when I walked over the switch just as the bots were passing through the doorway.
Edit: Thanx .:vVv:.F£ÛFF¥, I downloaded the file and will try it tomorrow.
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Re: Re: I miss the pressure chamber in G.O.T.Y.
Originally posted by Miss Croft
That was DM-Pressure, and it was in the original UT99. It was never a favourite of mine actually. Most of the maps i played were community maps, which surprizingly didnt generally use alot of traps in them.- never played that map often though....
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I never liked the Deck maps that much either to be honest, though i would agree that item placement is so important.
The player should always have to take a risk for the shieldbelt or keg. Making the player go for a short swim is something i used to do a bit with my maps.
Speaking of shieldbelt, UT2004 does not have an equivalent does it? Its only got the 50 and 100 armor if i remember. What is their absorbtion? About 75%?
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Originally posted by Miss Croft
Speaking of shieldbelt, UT2004 does not have an equivalent does it? Its only got the 50 and 100 armor if i remember. What is their absorbtion? About 75%?
Fights last way too long as it is.
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