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Finally CTF-CoretClassic is released 1/05/04

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    Finally CTF-CoretClassic is released 1/05/04

    After nearly 1 1/2 years on and off working on this map its now been released and ready for upload

    Download from http://www.unrealplayground.com/maps...f&search=coret

    Thanks to everyone who has helped in the development of this map.

    [screenshot]http://homepages.nildram.co.uk/~reddwarf/menuselections/games/utpage/ut2004/maps/ctf/ctf-coretclassic/bits/coretfacility.gif[/screenshot]

    For more screenshots go here http://homepages.nildram.co.uk/~redd...lassicmain.htm

    Want to know what was said about it in beta? Go here http://www.ataricommunity.com/forums...0&pagenumber=2

    #2
    To much meshes..

    Comment


      #3
      Originally posted by :.Agers
      To much meshes..
      your point being?

      Comment


        #4
        Originally posted by Happy_Hamburger
        your point being?
        Haven't tested it, but maybe low performance?

        Comment


          #5
          Wow..

          It looks very nice, so different to the original

          Hope it plays the same

          Comment


            #6
            :up:

            Comment


              #7
              Originally posted by Happy_Hamburger
              your point being?
              My point: The whole announcement posted in the wrong thread.

              Comment


                #8
                95% feedback I got from this map now was good with the FPS.

                I have beta tested it to death.

                It does take a little to load though.

                Play it and make your own mind up.

                Comment


                  #9
                  Awesome. \/

                  Comment


                    #10
                    Could we please have some mirrors, the unrealplayground's download facility is apparantly down

                    Comment


                      #11
                      Please only download it from here if you cant get it from unrealplayground as its going to hammer my site

                      http://homepages.nildram.co.uk/~redd...retclassic.zip

                      Its on Nali city too, but that may take some time to refresh.

                      OLD
                      [screenshot]http://homepages.nildram.co.uk/~reddwarf/menuselections/games/utpage/ut2004/maps/ctf/ctf-coretclassic/images/upperflagcorold.jpg[/screenshot]

                      NEW
                      [screenshot]http://homepages.nildram.co.uk/~reddwarf/menuselections/games/utpage/ut2004/maps/ctf/ctf-coretclassic/images/upperflagcornew.jpg[/screenshot]

                      Comment


                        #12
                        Thanks for the mirror, great map :up:

                        Comment


                          #13
                          reddwarf just wanted to say thank you :up:

                          played the map and despite 35 secs loading time which is no worse than onslaught for me this is one of the best remakes ive seen and i can tell youve put alot of work into this . Im just coming to grips with unrealed myself and youve inspired me to go back and take a lookat the classics . FPS :up: too worse i had was 37 fps when it bottomed out with a firefight in the middle so wasnt too suprised but otherwise yeah fps 65+ for me and im on an xp2200 + with geforce fx5950 ultra

                          only 2 downers

                          now i know i should have taken a screenie but i forgot in this one corridor i noticed a bot getting stuck with a flag and what it was its the corridor that turns round then u go up a ramp and to the left are some health vials ( i think ) just go into unreal ed and make sure when bots go round corridors that you force them to take the path round

                          if you dont foce path then what happens is the bots see through the wall and want to go to the apple just round the corridor this bot in particular with the flag just kept bouncing off the wall wanting to walk through it instead of followin the forced path round the corridor ( hope that makes sense )

                          second point is ( again sorry for no screenie ) next to that glowing green core in the middle there is a sniper rifle which i tried to get up to but even trying space again to jump at the apex of my first jump i couldnt get to it perhaps need 1 or 2 jump pads in that area ??

                          apart from that all i can say is wow :up:

                          Comment


                            #14
                            Originally posted by :.Agers
                            To much meshes..
                            :.Agers
                            INA = Whiners
                            Thanks for contributing. :up:

                            Nice map, Red_Dwarf. It loads and runs better than the UT2003 version, if I remember rightly.

                            Comment


                              #15
                              Thanks Red_dwarf, a beautiful remake.

                              Your efforts are truly appreciated and your map will be played to death by me

                              Comment

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