Instead of using numbers to designate weapons i.e. (Piped)SwitchWeapon #, you can also use specific names of the weapon i.e. getweapon xweapons.LinkGun. This makes it easier to switch to weapons if it shares a number with another one since it'll go to only that weapon (by having a command like this for the link gun, you won't ever have to worry about switching to the spider mines). However, I tried doing this for the AVRiL but it didn't work (getweapon xweapons.AVRiL). Does anyone now what I should use?
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