I think the point is, with the right code, you can fit games that look better than Quake I, and well, better than Unreal I into a package almost as small as Solitaire! So... how big would the file have to actually be to match UT2004? The load times might suck, but I bet with more optimizations they could make something pretty kick ***.
*note* I havn't played it yet. My college rig just isn't fast enough. Looks great though.
That 96k game is only calling up craploads of stuff from the DX Libraries that is already on your computer. The whole game is actually many megs in size.
Originally posted by Layziepop01 I think the point is, with the right code, you can fit games that look better than Quake I, and well, better than Unreal I into a package almost as small as Solitaire! So... how big would the file have to actually be to match UT2004? The load times might suck, but I bet with more optimizations they could make something pretty kick ***.
Optimisations will take off 5% of the loading times.
i dont think any of those demos look as good as ut. And compressed music like that sounds like **** compared to mp3s and those even lose some of the sound. Also the people above are right that it draws from already existing libraries. UT could have done the same if they put enough time but the game wouldnt look nearly as nice. Plus you have to factor in the readability of the code. It would make full conversion mods very hard to make.
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