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question to epic: why is ut2k4 5.5 gb when this is 96Kb and looks just as good?

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    question to epic: why is ut2k4 5.5 gb when this is 96Kb and looks just as good?

    i stumbled over this webpage: http://www.theproduct.de

    the intention of this page is to see how much graphics and sound they can mash into 64kb.

    now their newest project is limited to 96kb, its practicaly a first person shooter demo, which i personaly cant watch coz my gfx is too old, but the screenies dont look a lot worse than ut2k4.

    as much as i like 2k4, i really wonder what the reason is for it to be so much (60'000 times)bigger?
    ok the demo isnt interactive, but lets exagerate and say the changes needed for it to be interactive make it 10 times bigger, thats still only 960Kb! even if it was 100 or 1000 times bigger that wud still be less than 100MB.

    please enlighten me

    #2
    because ut2004 would need a super computer to run then

    Comment


      #3
      You're taking the ****, right?

      Unfortunately, this has been posted at least 5 times in the past few weeks.

      If you're actually seriously asking why UT takes up the space it does, I will give you a serious answer. Just ask

      Comment


        #4
        ok ive just been told that it actually is interactive.

        Comment


          #5
          Originally posted by TheGreatFoo
          You're taking the ****, right?

          Unfortunately, this has been posted at least 5 times in the past few weeks.

          If you're actually seriously asking why UT takes up the space it does, I will give you a serious answer. Just ask
          no im not taking the ****, i actually have no clue why ut and any other game needs to be so much bigger than this demo.
          and since i dotn read these forums very activeley i cant know if this has been posted before, if so, soz.

          Comment


            #6
            Right, this is how the demo works:

            All the textures, geometry, enemies in the game are generated with algorithms. This means that a mathematical calculation is used to create the textures when you start the game. This takes a LOT of processing time (hence the massive load time) and you cannot simply create any image you want. Additionally, the programmers had to work these algorithms out.

            Take a look at your memory usage (CTRL-ALT-DELETE) when you're running that demo.. you'll notice it's several hundred megabytes.

            Comment


              #7
              Re: question to epic: why is ut2k4 5.5 gb when this is 96Kb and looks just as good?

              Originally posted by Saury
              now their newest project is limited to 96kb, its practicaly a first person shooter demo, which i personaly cant watch coz my gfx is too old, but the screenies dont look a lot worse than ut2k4.
              you complain and yet you can't play a 96kb game/demo? - sweet baby jesus... noob

              Comment


                #8
                Originally posted by Saury
                no im not taking the ****, i actually have no clue why ut and any other game needs to be so much bigger than this demo.
                and since i dotn read these forums very activeley i cant know if this has been posted before, if so, soz.
                Because textures, music and everything else in that game is created real-time by advanced mathematic algorithms. You probably noticed the long loading time, which was for building up everything, think of the loading times UT2k4 would need. Also that little 96KB is eating performance as a horse to make all that possible.

                Edit: Foo? Bar.

                Comment


                  #9
                  hm ok, but as most computers nowadays have atleast 512 mb this shud not be too much of a problem shud it?
                  or if it is, maybe this technique could be combined with those usually used by gamedevelopers?

                  Comment


                    #10
                    I've rezd somewhere it also contains a Downloader virus...
                    Could rong though :bulb:

                    Comment


                      #11
                      Originally posted by Saury
                      hm ok, but as most computers nowadays have atleast 512 mb this shud not be too much of a problem shud it?
                      or if it is, maybe this technique could be combined with those usually used by gamedevelopers?
                      I really think you should download and play this demo before you try and argue in its favour.

                      Comment


                        #12
                        Originally posted by Saury
                        hm ok, but as most computers nowadays have atleast 512 mb this shud not be too much of a problem shud it?
                        or if it is, maybe this technique could be combined with those usually used by gamedevelopers?
                        Firstly, you can only proceduraly generate textures via algorithms. This is fine for things like wood, marble and grain which follow natural algorithms (based around fractals etc.). However, can you tell me what mathematical algorithm describes a human face, or the texture used on a flak cannon? For these bitmaps will always be used.

                        Second, even if i was possible, would you be happy to wait 5 minutes every time you load a level whilst the textures and sound are regenerated?

                        Comment


                          #13
                          Oh yeah, it hasn't been mentioned yet:

                          The creators of that tiny demo file will have spent months and months, if not over a year, creating it.

                          Apply that to a game as big as UT2004, and it would take a few generations.

                          Comment


                            #14
                            UT2k4 contains a hidden 5.4gb high resolution, widescreen porn epic called 'Flood' secretly stowed somewhere hidden in the game directory.

                            Comment


                              #15
                              Originally posted by Saury
                              hm ok, but as most computers nowadays have atleast 512 mb this shud not be too much of a problem shud it?
                              or if it is, maybe this technique could be combined with those usually used by gamedevelopers?
                              Actually its more likely most people have 40+ gig harddrives, so installing 5.5 gigs shouldn't be a problem. Where as waiting half an hour for a map to load using the same method as that demo you posted would be a problem.

                              Comment

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