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In-Game Winamp support

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  • replied
    I use "Winamp Key Controller" to control Winamp while I'm in game.

    F1-F4 for Previous Track, Play, Pause, Next Track, and F5-F8 for multiple volume presets.

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  • replied
    Oops, double post

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  • replied
    Originally posted by MF-BoltressHL2
    WinAmp is a big resource hog. Why would you want a game that takes up huge rescources, share processor cycles with a program that will just slow down your game for no reason.

    There is really no reason to have UT2004 remotely interface with any outside audio player.
    agreed, that is the reaspon.

    A built in equaliser and stuff would be nice yhough.

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  • replied
    What kind of features would you like the music player to have in UT? Do you want a visualizer or something? Your playing a game not attending a rock concert.

    Here's a reason why not to use WinAmp.
    WinAmp is a big resource hog. Why would you want a game that takes up huge rescources, share processor cycles with a program that will just slow down your game for no reason.

    There is really no reason to have UT2004 remotely interface with any outside audio player.

    The only feature I would like is to have UT play my playlists from startup instead of the default music being played.

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  • started a topic In-Game Winamp support

    In-Game Winamp support

    I've suggested this briefly before now, but wouldn't it be great if the game could interface with winamp, instead of just having its own built-in music player.

    See, if it could work with winamp, it could turn the volume down when required, allow you to move between tracks, and basically still do all the stuff the in-game player does at the moment.

    But it's much better if winamp is used. There's a TON more features in winamp than you could ever hope to bundle into an in-game music player.

    So from the gamers point of view: Loads more flexibility with your ingame music, without compromising the 'mute sound' VoIP feature.

    From Epic/DE/Atari's POV: This is an easy thing to do (relatively speaking). Why reinvent the wheel? Winamp is free, I'm 100% certain that nullsoft would LOVE UT to have winamp integration in it... and this doesnt have to interrupt the existing in-game player in the slightest... just switch to winamp support if winamp is loaded.

    Anyone see a good reason not to do this?
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