Originally posted by DrSiN Actually, if you use Winamp you lose the ability to have a separate music level. Winamp's volume adjusts the full system volume which is global across the board.
Strange. I dont experience that on my system. Running Winamp 2.91.
Actually the DirectSound output plug-in allows for WinAmp to not mess with the Wav output volume. In fact WinAmp will then be subjected to what ever the Wav output volume level is.
I've suggested this briefly before now, but wouldn't it be great if the game could interface with winamp, instead of just having its own built-in music player.
See, if it could work with winamp, it could turn the volume down when required, allow you to move between tracks, and basically still do all the stuff the in-game player does at the moment.
But it's much better if winamp is used. There's a TON more features in winamp than you could ever hope to bundle into an in-game music player.
So from the gamers point of view: Loads more flexibility with your ingame music, without compromising the 'mute sound' VoIP feature.
From Epic/DE/Atari's POV: This is an easy thing to do (relatively speaking). Why reinvent the wheel? Winamp is free, I'm 100% certain that nullsoft would LOVE UT to have winamp integration in it... and this doesnt have to interrupt the existing in-game player in the slightest... just switch to winamp support if winamp is loaded.
Anyone see a good reason not to do this?
Correct me if I'm wrong, but Atari/Epic would have to pay AOL Time Warner a sh|tload of money if Winamp were somehow included with UT2k4. That's a pretty good reason for them not to include it if they already have a music player.
But anyway, as long as you turn the in-game music volume down to zero, Winamp 5 (2 with the right plugin) already has the ability to everything you asked for except mute during VOIP. Global hotkeys let you change tracks without minimizing (default is ctrl alt pg up, pg down) and volume independent of the game volume (ctrl alt arrow up/down).
Dr. Sin wrote:
Actually, if you use Winamp you lose the ability to have a separate music level. Winamp's volume adjusts the full system volume which is global across the board.
I guess that could be true if Winamp were used as the main audio driver as Foo suggested, but that doesn't happen on my machine while doing anything, including play UT2k4. That might possibly happen on some sound cards though, but I doubt many people would be affected, as I have never seen that happen, even on really old SB's.
MF-BoltressHL2 wrote:
Here's a reason why not to use WinAmp.
WinAmp is a big resource hog. Why would you want a game that takes up huge rescources, share processor cycles with a program that will just slow down your game for no reason.
Winamp most likely uses more CPU time than the in-game driver, yes. However, on my machine, the in-game music player skips and hiccups from time to time, even playing ogg-vorbis. That's really annoying, and one of the reason I use Winamp instead. Also, I'm not fond of songs starting over at the beginning each time a level is loaded, and I like the ability to listen to music formats other than mp3 or ogg.
Originally posted by Jair_mejia All I want is for the engine to support mp3s so I cant just dump them all in the music folder, unless it already does and I dont know about it?
The music player plays mp3s fine. And it doesn't have to be in the music directory either, it can be anywhere else on the computer. (I have a suspicion that it can play CDs as well but I haven't tried to do that yet)
I do wish the volume would stop resetting to the default level everytime the player plays through the list, though.
I use winamp...I stream music in the background. Even though it is streaming I somehow don't get a ping loss. Its messed up but it works so I don't care.
Actually, if you use Winamp you lose the ability to have a separate music level. Winamp's volume adjusts the full system volume which is global across the board.
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