I've suggested this briefly before now, but wouldn't it be great if the game could interface with winamp, instead of just having its own built-in music player.
See, if it could work with winamp, it could turn the volume down when required, allow you to move between tracks, and basically still do all the stuff the in-game player does at the moment.
But it's much better if winamp is used. There's a TON more features in winamp than you could ever hope to bundle into an in-game music player.
So from the gamers point of view: Loads more flexibility with your ingame music, without compromising the 'mute sound' VoIP feature.
From Epic/DE/Atari's POV: This is an easy thing to do (relatively speaking). Why reinvent the wheel? Winamp is free, I'm 100% certain that nullsoft would LOVE UT to have winamp integration in it... and this doesnt have to interrupt the existing in-game player in the slightest... just switch to winamp support if winamp is loaded.
Anyone see a good reason not to do this?
See, if it could work with winamp, it could turn the volume down when required, allow you to move between tracks, and basically still do all the stuff the in-game player does at the moment.
But it's much better if winamp is used. There's a TON more features in winamp than you could ever hope to bundle into an in-game music player.
So from the gamers point of view: Loads more flexibility with your ingame music, without compromising the 'mute sound' VoIP feature.
From Epic/DE/Atari's POV: This is an easy thing to do (relatively speaking). Why reinvent the wheel? Winamp is free, I'm 100% certain that nullsoft would LOVE UT to have winamp integration in it... and this doesnt have to interrupt the existing in-game player in the slightest... just switch to winamp support if winamp is loaded.
Anyone see a good reason not to do this?
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