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SpeedTree! Mmmmm.... foliage....

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    #46
    The trees appeard to have realtime bump maping, hmm wonder if the next unreal engine will fully support it... (or was it displacement mapping?)

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      #47
      Now we only need real animals in our maps, and thats all ,

      I just see some shots in the Unreal Engine, and looks like this new technology its for UC2 (look the hud)

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        #48
        hehe. Finnally, something to test my soon to be owned ATI Radeon X800XT on besides doom 3 and half life 2.

        oh and r420 and nv40 are more then 3X as fast as a radeon 9800XT, so 200FPS is entirely possible in ut2004, with 4XAA/16XAF.

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