The fact that you can fly it makes me think that the target painter was sort of a quick sollution or something because they couldnt get it balanced or something, or make it fly and respond correctly at all?
The fact that you can fly it makes me think that the target painter was sort of a quick sollution or something because they couldnt get it balanced or something, or make it fly and respond correctly at all?
Get the All Vehicle Arena mutator from BeyondUnreal, it has an option to put it in the game. Or you could summon it, but I don't know what the correct summon is, and I'm not going to dig through the classes to find out right now.
Originally posted by §pectre Get the All Vehicle Arena mutator from BeyondUnreal, it has an option to put it in the game. Or you could summon it, but I don't know what the correct summon is, and I'm not going to dig through the classes to find out right now.
LOL I didn't even know about the AVA mut. You can summon OnslaughtFull.ONSBomber, but you can't enter the vehicle. I wrote a quick UScript to allow a player to "Use" it.
Originally posted by C-type The fact that you can fly it makes me think that the target painter was sort of a quick sollution or something because they couldnt get it balanced or something, or make it fly and respond correctly at all?
Bingo. The bomber was originally planned to be player driven, but Epic couldn't get a result they were pleased with. So instead, we got Ion Painter #2 (a decision I opposed from the day they announced it :sour: )
heh im pretty sure it shouldnt be too hard to fix up control wise.
my idea:
1 pilot
1 target bomber (when he enters craft a display pops up showing him where his bombs will land if he deploys them at a specific moment
2 vechile craft..
spawns floating on ground, gains speed, flys up, a on keyboard makes it tilt to the left at an angle, d is to the right, and forwad key mvoes it forward while mouse movement does the rest...
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