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The Dragonfly Bomber is VERY hard to fly...

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    The Dragonfly Bomber is VERY hard to fly...

    Kept stalling it or crashing into things...
    'Course, once you've crashed there's no reverse gear to back away...

    #2
    maybe because you are not supposed to fly it? rather used for the target painter...

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      #3
      I can't even get the **** thing to stop, turn, go up or down. Just goes forward at a constant speed.

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        #4
        The fact that you can fly it makes me think that the target painter was sort of a quick sollution or something because they couldnt get it balanced or something, or make it fly and respond correctly at all?

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          #5
          The fact that you can fly it makes me think that the target painter was sort of a quick sollution or something because they couldnt get it balanced or something, or make it fly and respond correctly at all?
          Heh.. good observation. I bet you're correct

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            #6
            It would need escorts into combat, or maybe a turret for defense. Would be pretty cool though. I remember the bomber from Tribes 2.... that was sweet.

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              #7
              wth... how did you get to fly it?

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                #8
                Excuse the n00b question, but how do you fly it?

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                  #9
                  Get the All Vehicle Arena mutator from BeyondUnreal, it has an option to put it in the game. Or you could summon it, but I don't know what the correct summon is, and I'm not going to dig through the classes to find out right now.

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                    #10
                    Originally posted by §pectre
                    Get the All Vehicle Arena mutator from BeyondUnreal, it has an option to put it in the game. Or you could summon it, but I don't know what the correct summon is, and I'm not going to dig through the classes to find out right now.
                    LOL I didn't even know about the AVA mut. You can summon OnslaughtFull.ONSBomber, but you can't enter the vehicle. I wrote a quick UScript to allow a player to "Use" it.

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                      #11
                      posted over a month ago, pic link is dead though

                      http://www.ataricommunity.com/forums...fly+the+bomber


                      You can summon OnslaughtFull.ONSBomber, but you can't enter the vehicle. I wrote a quick UScript to allow a player to "Use" it.

                      you go on top of it and press enter :bulb:


                      the reverse works but its really slow\useless.


                      also my spacefighter one:

                      http://www.ataricommunity.com/forums...t=spacefighter

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                        #12
                        Originally posted by C-type
                        The fact that you can fly it makes me think that the target painter was sort of a quick sollution or something because they couldnt get it balanced or something, or make it fly and respond correctly at all?
                        Bingo. The bomber was originally planned to be player driven, but Epic couldn't get a result they were pleased with. So instead, we got Ion Painter #2 (a decision I opposed from the day they announced it :sour: )

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                          #13
                          heh im pretty sure it shouldnt be too hard to fix up control wise.

                          my idea:

                          1 pilot
                          1 target bomber (when he enters craft a display pops up showing him where his bombs will land if he deploys them at a specific moment

                          2 vechile craft..

                          spawns floating on ground, gains speed, flys up, a on keyboard makes it tilt to the left at an angle, d is to the right, and forwad key mvoes it forward while mouse movement does the rest...

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                            #14
                            just give it slugish raptor controls... 1 or 2 people in it...

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