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UT2k3 - UT2k4: Texture & Poly Count Comparison

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    #16
    TRUFORMâ„¢ is a technology developed by ATI which enables higher-order surface rendering through traditional triangle rendering APIs. In DirectX 8, these surfaces are referred to as N-Patches. In OpenGL, they are referred to as PN Triangles and are accessed through the ATI_pn_triangles extension.

    ATi Truform FAQ

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      #17
      2k4 just looks brighter and shinier

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        #18
        The question is "how to get truform working on UT2004?" and "what is the section [D3D9Drv.D3D9RenderDevice] doing in the UT2004.ini and what is it used for?"

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          #19
          Originally posted by [GX]Hammer
          The question is "how to get truform working on UT2004?" and "what is the section [D3D9Drv.D3D9RenderDevice] doing in the UT2004.ini and what is it used for?"
          my question after that would be the advantages and disadvantages of using it in the first place. I don't know if i've ever used the trueform feature set on my video card

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            #20
            After digging out a bit in google i found out how to get Truform working under D3D.

            Just go to the section [D3DDrv.D3DRenderDevice] and change the line

            UseNPatches=False to UseNPatches=True

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              #21
              The environment textures look HORRID though...And I am playing 1600x1200x32 on my RADEON 9800XT. (example would be the "grass" on Training Level: Looks more like a cheap carpet with grassy prints on it than real grass)

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                #22
                Not all of the games textures are ultra-high res, you know?
                Even with everything maxed out some textures will still be low res.

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                  #23
                  Bump Mapping

                  Bump mapping?

                  I think it reverts to bump mapping to increase framerates.

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                    #24
                    :weird:

                    UT2004 doesn't even support bump maps

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                      #25
                      Originally posted by [GX]Hammer
                      :weird:

                      UT2004 doesn't even support bump maps
                      Yep correct. Current builds only contain fake cube mapping.

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                        #26
                        Originally posted by [GX]Hammer
                        The question is "how to get truform working on UT2004?" and "what is the section [D3D9Drv.D3D9RenderDevice] doing in the UT2004.ini and what is it used for?"
                        It does nothing. It's there because there is another in-development version of the engine that now supports DX9, but UT2004 does not use that version of the engine, so the ini file entry is there just to make the file larger...

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                          #27
                          Aw man... Bump mapping is the greatest. But what I really want is a texture switch for up-close views. I'm not sure, but I know a few games that use it, and they're pretty fancy.

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                            #28
                            Originally posted by KillerDude
                            Aw man... Bump mapping is the greatest. But what I really want is a texture switch for up-close views. I'm not sure, but I know a few games that use it, and they're pretty fancy.
                            which games use it?(bumpmapping) i'd like to see some comparison screenshots..:up:

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                              #29
                              Originally posted by FireStorm|NL
                              which games use it?(bumpmapping) i'd like to see some comparison screenshots..:up:
                              Star Wars Galaxies uses bump mapping.

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                                #30
                                Half Life 2 and Doom 3 will both use normal mapping. Not exactly bump mapping I think, but it still looks great.

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