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How to scale map to be bigger/smaller?

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    How to scale map to be bigger/smaller?

    Hi. I cant find tutorials on it, so i decided to post this, im very curious how to do it, please help. Thanks!

    #2
    I haven't tried it but, Select all actors by going to Edit menu, then go to the Tools menu in unrealed and click on Scale Map. Also need to scale the lights.
    Then hit the rebuild button.

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      #3
      Thanks. i did your method, but the surfaces when you select all for them too, they dont scale. Actors was fine, but without scaling surfaces that left behind by the scale inscrease i did, its missing the other half of the map to be full scaled and even. Is there a way to increase surfaces?

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        #4
        When you hit "Select All Actors" from the Edit menu, it should select EVERYTHING, including brushes. You MUST rebuild the map after doing this, or the BSP surfaces will still be the same size when you walk around the map.

        You will likely need to make a lot of manual adjustments after rebuilding, such as remaking antiportals (they do not scale) and fixing movers. I've found the automatic light scaling option to be pretty awful (it adjusts intensity, not radius) so for best results, you will need to adjust those manually too.

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          #5
          Thanks guys.. Is it possible to move the terraininfo?

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            #6
            Originally posted by saasfs View Post
            Thanks guys.. Is it possible to move the terraininfo?
            You shouldn't need to move it, but you will need to change its scaling manually since it won't be adjusted automatically by the map scaling tool. Click on the Terrain info actor, Press F4, click on the Terrain Info section, then adjust the X, Y and Z values by the same factor you adjusted the rest of the map.

            If you really do need to move it but can't, it's likely the mapper locked its position so he wouldn't accidentally move it. Press F4, look at the Advanced section. Where it says bMovable, change it to true if it says false.

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