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The W-I-P thread

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    The W-I-P thread

    Post screens and video of your Works-In-Progress here.




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    Here are some shots of a Minecraft-styled map I've been working on.






    #2
    Some interesting ideas here Jefe, haven't thought of minecraft-influenced maps for UT2004.
    Also, awesome work on the Perfect Dark Temple map you made long ago, I've never had a boring match on it once.

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      #3

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        #4
        Originally posted by Nips34 View Post
        Some interesting ideas here Jefe, haven't thought of minecraft-influenced maps for UT2004.
        Also, awesome work on the Perfect Dark Temple map you made long ago, I've never had a boring match on it once.
        Glad you like it

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          #5

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            #6

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              #7
              Click image for larger version

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              Here is a map I started.

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                #8
                [shot]http://www.vgmp3.org/pix/ctf-faceclassic-16_9.jpg[/shot][shot]http://www.vgmp3.org/pix/ons-icarus-proper16_9.jpg[/shot]

                I'm making a new set of loading screens based on official UT2004 maps, kind of a late 10th anniversary thing. One key difference between this new set of loading screens and all other loading screens that I've seen (including my previous ones) is that there will be both regular 4:3 and widescreen 16:9 loading screens.



                For example, this is a 4:3 screen. And this is the same screen stretched out the way UT2004 normally does with loading screens. And this is an actual 16:9 loading screen. The texture itself will be changed to the standard 1024x768 (a section of a 1024x1024 texture) required in loading screens, but after it's stretched it will maintain the proper aspect ratio.

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                  #9
                  Is there any way to make them 2048x2048 instead of 1024x1024? A texscaler maybe?

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                    #10
                    I tested a 2048x2048 loading screen with a texscaler (based on this hi-res art.) And... it works. Unfortunately I've done all of the work on this project at 1366x768 (easily scaled to 1024x768) and already made around twenty loading screens - I was planning to do about 30 total.

                    On top of that, my regular monitor's max resolution is only 1680x1050 - the loading screen area would be 2048x1536 (4:3), meaning the original shot would need to be 2730x1536 or greater for best results. The highest resolution screen I have available is my tv (1920x1080) - a bit difficult to work on, but doable.

                    So what I might do is release what I have already done as a beta, since it would be a lot of work to redo everything. In the meantime, here is a download for the hi-res loading screens I just tested.

                    http://www.VGMP3.org/DLs/UT2004/Jefe...ScreenTest.zip

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                      #11

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                        #12
                        In the meantime, here is a download for the hi-res loading screens I just tested.

                        http://www.VGMP3.org/DLs/UT2004/Jefe...ScreenTest.zip
                        those look great

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                          #13
                          After seeing a couple of hybrid maps like DM-GrendelGrounds (GrendelKeep + Campgrounds) and DM-Manipulation (Goliath, Deck17, with a bit of Rankin) I decided to try one for the lulz, using two of the smallest maps, Gael and Training Day:

                          [shot]http://www.vgmp3.org/pix/TrainingGael.jpg[/shot]




                          There are two copies of Training Day, with Gael in the center. It might make an interesting CTF map (I've already textured one side blue) but is DM for the time being. Just started on this a few hours ago


                          EDIT: I finished it up yesterday, here's a video:

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                            #14
                            Gaeling Day? Gaelic Day? Garlic Day?

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                              #15
                              Gaeling Day actually sounds pretty good, but I already released it as "TrainingGael."

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