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Why can't I dodge in Instant Action/Multiplayer?

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  • replied
    I guess it's not possible that a mutator after running once writes things to the game ini files to disable dodging altogether and when a game is started without the mutator that the settings are reverted?

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  • replied
    Well, I never play with SpeciesStatistics, but my thought was that the changes could have eventually disabled the dodging for the faction/race he was using.

    What's weird though is that his issue was also happening in multiplayer.
    Could be that (coincidentally) the servers he tried actually used the mutator that caused the no-dodge sideeffect for him.

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  • replied
    I doubt it was species statistics, stock mutators shouldn't disable dodging. Probably it was in one of the custom mutators, some of them make small alterations that are not changeable in mutator options and are just there because the author/s likes it that way.

    I personally like species statistics, the small bonuses it adds to the species make the game a little more varied and although the bonuses are small, they can change gameplay. For example Juggernauts can't catch quicker species.

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  • replied
    I wouldn't know heheh. Never got into much coding or anything and I was pretty young when I played UT2004 with my Dad.

    From the research I did on the mutator after I saw it in the game a few nights ago though, it wasn't the greatest mutator as it made some pointless alterations to one species or two that made me go "...Really?"

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  • replied
    SpeciesStatistics could be the cause. Depending on what character you play as I think.

    Although... wasn't it actually broken?

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  • replied
    Well, off the top of my head the mutators I'd had before I removed them (thus fixing my dodge) were...

    MutBonusVehicles
    SpeciesStatistics
    VehiclePickups

    I specifically remember having those two Vehicle Mutators in there.

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  • replied
    Some mutators replace the default pawn class, which may remove or inhibit the base abilities of the pawn (or modify many other things). The normal singleplayer game mode turns of all mutators etc.

    The Extra Gore mututator might be the cause (I don't remember if it changes the pawn class or not). If you list the other ones we might be able to help.

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  • replied
    Originally posted by meowcat View Post
    Are you playing with any mutators or mods turned on in Instant Action?
    Ya know... as soon as I remove the few I had in my Instant Action queue (Just Bonus Vehicles, Extra Gore, small things) I can dodge everywhere I go... The hell?

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  • replied
    Are you playing with any mutators or mods turned on in Instant Action?

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  • replied
    My character moves a bit to the sides when I double I tap it. It works just fine in singe player when I tap quickly enough, just not instant action or multiplayer.

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  • replied
    What happens when you double-tap a movement key?
    Does your character not move at all or does it perform tiny steps into the direction you double-tapped instead of a dodge?
    If the latter one is the case, it seems that it gets registered and that you might be doing it too slow. I suggest to set the dodge-time to a higher value in that case.
    If the first is the case, it could have to do with your keyboard or maybe something else is causing issues, e.g. the OS (sometimes, there are really weird issues with old games on Windows 7 for example). Compatibility mode might be a first try to fix the issue.

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  • replied
    I have it at it's default .25

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  • replied
    There's a chance that you have Dodge double-click time too low, so the game treats the double press just as two different presses.

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  • replied
    It doesn't work in my Instant Action though. I've skimmed servers and joined them off a whim, 20 different servers yet still nothing.

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  • replied
    It should work fine in instant action. Servers may or may not disable it (the vast majority don't).

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