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  • replied
    It looks like they finally learned to put the details in places the player can't collide with them, good move!

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  • replied
    My first impression was that 1on1 maps actually have more 4on4 TDM potential than the other new DM maps. They are more aimed for FFA and are somewhat larger. Curse, Deck and Rankin as exceptions of course.

    Edit : Forgot Corrugation. That map is most likely going to be the most played DM map in ut2k4. Works well for everything, or at least I think so.

    Junkyard, rrajigar and desertisle are "terrain" maps like Antalus, and not my cup of tea for competive playing, even though they are relatively fun for FFA. Sulphur and Morpheus are gimmick maps, which are fun as well, but even less suitable for serious playing. Metallurgy and Goliath are sized for 16 players IMO. My minor gripes with Metallurgy and Sulphur are about the lack of armor/powerups. Metallurgy should definetly have more than just one 50a and amp, and sulphur has only one "Multi item" spawm, even though it could use another armor.

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  • replied
    In a nutshell... UT2k4 retail maps simply murders UT2k3 retail maps. UT2k3 had lots of eye candy but the maps played like garbage. Of course there were exceptions cause I simply enjoyed Compressed, Antalus(many hated this one), Asbestos, and a couple others. Plus the bonus packs released contained some breath takers. However, maps like Inferno, Tokora Forest, Training Day, Serpentine,etc.. I mean some enjoyed but to me just shouldnt have been released to retail

    Inferno was simply stunning but I really didnt enjoy this map gameplay wise. The flow was off and just.. Not my cup of tea. Tokora Forest was simply HUUUGGGEEE! Cool map just not a fan of low grav maps that are about size of Earth. LoL @ Training Day. Nuttin in that map but 2 circles... Serpentine was a Quake 2 conversion. Cool idea with the maze on the ground buuuuuut didnt play to well. Malcom owned my ***** on this map though(stupid intelligent bot )

    Wow... Off subject... Time to stop typiinnnnggggg now!


    Phamous ~1~

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  • replied
    I love all the new maps so far, haven't found one that I dislike, altho I haven't played em all yet.

    I hated all the DM maps in UT003, s I forone am extremely pleased with the new maps.

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  • replied
    Originally posted by ^ngelus
    albatros - omg sweetie (1v1 good for 2v2)
    I think albatros was awful for 1-on-1, and its definitely not better for 2-on-2. Nice looking map that will quickly be forgotten and unused.

    Some of the other 1-on-1 maps are nice though.

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  • replied
    Originally posted by Mr.Lemur
    Avaris is a 2003 map and yes it's a nightmare. at least now when I get lost in it as i tend to do I can ask for tinkerbells assistance...

    Isn't *January* just a slight make over of 2003's December
    Yeah it is, but it's so much better.
    Jump pads instead of the ramps, an underwater entrance (instead of the stupid low entrance before). No more doors that automatically open/close (they are always open now, woot woot).

    It''s gotten much better really.

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  • replied
    Originally posted by _arucard
    When I look from RL to LG my fps drops from 70 to 30 on irondust.
    Good. Binds are for wussies.

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  • replied
    Originally posted by Ultron
    Personally I'm not interested in the UT2003 maps so my comments don't apply to them.

    I think so many of the new UT2004 maps are really incredible. Very nice fragging maps. I just feel so immersed in them. Most are not overly done as eye candy maps. I haven't played them in TDM yet but in regular DM they are extremely fun.
    I agree. Compared to the UT2K3 DM maps (not counting some of the excellent bonus maps), the new ones shipped with 2K4 are near perfect. They remind me of some of the classic UT maps.

    Speaking of which, I'm really enjoying Curse-lite and the Deck remake. And while I was never a huge fan of the UT Morpheus, I'm enjoying the new one. I like the way the jump pad at the bottom shoots you so high you can "steer" to any of the three goodies that are on the top of the towers. Being able to do that is balanced by the fact that you're a human skeet for the sharp shooters. It's a blast. The Hyperblast map is better than the original too, imho, and looks friggin' awesome. I just discovered I could jump onto the nearby fighter. :up:

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  • replied
    Personally I'm not interested in the UT2003 maps so my comments don't apply to them.

    I think so many of the new UT2004 maps are really incredible. Very nice fragging maps. I just feel so immersed in them. Most are not overly done as eye candy maps. I haven't played them in TDM yet but in regular DM they are extremely fun.

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  • replied
    When I look from RL to LG my fps drops from 70 to 30 on irondust.

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  • replied
    Irondust isnt the one that hits the frame rates imo.

    1v1-Desolation is.
    Frame rates drop too much in parts for that to be a playable 1v1 map.

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  • replied
    quote:
    --------------------------------------------------------------------------------
    Originally posted by KittyFantastico
    I think all of the new DM maps, except for DesertIsle, range from good to great. Epic stuck to their new design philosophy: old style flow w/out a lot of fog and static meshes.
    --------------------------------------------------------------------------------

    Originally posted by _arucard
    1v1-crash - somebody started throwing meshes in and didn't stop in time.
    1v1-mixer - nice "at least 4 players" map
    1v1-irondust - how you can screw a bsp tree with very well placed "seethrough" floors (but it's fun when you hear someone with 3200 proc and 9800XT complaining about fps )

    General impression: GRAPHICS >> GAMEPLAY
    I said "new" DM maps. Crash is from UT2K3. I like Mixer too, but that was also a UT2K3 map (bonus pack). As far as Irondust, I have a 2.4 cpu & Radion 9700 pro w/everything maxed at 1024x768 with 4x anti-aliasing and even with five bots on the map I get 70+ fps on top of the see through floors, so I have no clue what you're talking about. :bulb:

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  • replied
    some of the new DM maps are actually quite good, i like most of the 1v1 maps especially

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  • replied
    Originally posted by Sh0rty
    imho CTF-Avaris sux tho.
    The other maps are mostly pretty good. Some I like less but okay.
    CTF-January managed to surprise me in a good way.
    Avaris is a 2003 map and yes it's a nightmare. at least now when I get lost in it as i tend to do I can ask for tinkerbells assistance...

    Isn't *January* just a slight make over of 2003's December

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  • replied
    imho CTF-Avaris sux tho.
    The other maps are mostly pretty good. Some I like less but okay.
    CTF-January managed to surprise me in a good way.

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