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    Linux Server Crashola.

    I had a linux server dive with little explanation. The console output is below. NBD, it died at the end of a round of Torlan.

    This game frickin ROCKS. One week guys, I'll be ready with a full version server.

    I love the license plates.


    [52] /lib/tls/libc.so.6(__libc_start_main+0xe4) [0x42015704]
    [53] ./ucc-bin(__strtoul_internal+0x139) [0x804b1c1]
    Unreal Call Stack: TestReach <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
    Exiting.
    FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
    FileManager: 0.000000 seconds spent with misc. duties
    Name subsystem shut down
    Allocation checking disabled

    #2
    it is a probelm with your proceser and virtual ram sorry to tell u this but format computer get it runing full efic and then install the program

    Comment


      #3
      lpmete you honor your undertitle ...

      :weird:

      Anyway, TS, you should not have pasted this here, find the bugreport URL for that in the server's documentation...

      Comment


        #4
        I believe your question has been asked here:
        https://bugzilla.icculus.org/show_bug.cgi?id=1285

        No fix posted yet, but there is a workaround to increase stability it seems.

        Comment


          #5
          does this affect windwos servers as well, cause my onslaught server does this too crashes at end of round

          Comment


            #6
            Not sure, but here's the temporary workaround:
            "Revised down the timelimit to 15 min per score, and score limit from 10 to 6...
            It was going great for several days since the last Assault crash I posted a bug report about... This morning, however, I did get the same crash as the first posted in this report... and I mean the SAME, totally identical crash trace."

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