In UT, it was easy. You summoned a projectile to load it into the game's memory, then (the Pulsegun was the best for screwing with these) you typed something like
set pulsegun projectileclass (package.projectilename)
and then the primary fire on the pulsegun would shoot those.
I tried doing the same thing with the link gun in UT2004 and it says "unrecognized property projectileclass"
Is there a way to do that through the console again?
set pulsegun projectileclass (package.projectilename)
and then the primary fire on the pulsegun would shoot those.
I tried doing the same thing with the link gun in UT2004 and it says "unrecognized property projectileclass"
Is there a way to do that through the console again?
Comment