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    Adrenaline Combos

    Are there any more adrenaline combos out there besides the default ones?

    I have the combo necromancy for TAM it doesn't work on LAN.

    Are there any other resurrection combo mutators?

    I've also heard of an ammo regeneration one but I can't seem to find it.

    #2
    Originally posted by Turbo K View Post
    [...]
    I've also heard of an ammo regeneration one but I can't seem to find it.
    Isn't that called "Bullet time" or am I confusing it with something else...?

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      #3
      Originally posted by Turbo K View Post
      I've also heard of an ammo regeneration one but I can't seem to find it.
      Berzerk does ammo regeneration, as well as increased rate of fire...if you fire.

      There are pintsize and camoflage - but these are rarely used.

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        #4
        Oh, I am wrong, bullettime is something different...

        Camouflage doesn't make so much sense, does it? Running around as a big block that isn't even used in the level architecture is kind of useless I think...

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          #5
          Originally posted by Turbo K View Post
          I have the combo necromancy for TAM it doesn't work on LAN.

          Are there any other resurrection combo mutators?
          Which version do you have?

          Try the latest version by INI. Not sure but the LAN issue may be among the fixes he made:

          http://www.unreal.shaungoeppinger.com/mutcombo.html

          You may also take a look at the remainder of his combo pack, although they have mainly be made for Invasion.


          Originally posted by Barionyx View Post
          Camouflage doesn't make so much sense, does it? Running around as a big block that isn't even used in the level architecture is kind of useless I think...
          In theory if the mapper set things correctly (either did not bother or did not expect the map to be played with Camouflage), something like that should not happen:
          http://wiki.beyondunreal.com/Legacy:...mouflage_Group

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            #6
            Not that moving staticmeshes make any sense anyway. Unless it's a door or a lift, but that's not good camouflage material.

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              #7
              Not when you can just use invisibility.

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                #8
                I quite agree. But I believe that, in theory, camouflage implies for you not to move (or as little as possible), so in UT2004 I guess it was conceived as something that would only be used by snipers or for an ambush.

                If it was a stealth/covert op. combo then I guess in a team game your model could be made to adopt the enemy team colour for a short duration. As for non-team gametype I can't think of any good solution.

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                  #9
                  Originally posted by lilalurl View Post
                  [...]If it was a stealth/covert op. combo then I guess in a team game your model could be made to adopt the enemy team colour for a short duration. As for non-team gametype I can't think of any good solution.
                  Good idea.
                  Wouldn't it be possible to let the mutator choose a mesh from the level of a certain size?

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                    #10
                    i remember seeing a mutator like that before
                    Originally posted by Barionyx View Post
                    Good idea.
                    Wouldn't it be possible to let the mutator choose a mesh from the level of a certain size?

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