in a multiplayer game? or i must use the one UT2003 randomly chooses?
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any way to set up a logo for the team?
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During the ut2k3 hype there was a annoucnement that u could make your own team/clan symbols that would be appear in the flags etc... Think Epic didnt had any time for it, cause i've never seen it, always the standard symbols... it would be cool tough, maybe aswell in the digital displays? best thing is to wait for UT2k4 perhaps?
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Actually, there is a mute out there that allows you to do it fairly simple.
Problem is that I dont know what the name is, nor who made it
I had it on my drive at one point though, so its out there...
Added:
Gotcha!
http://spoonware.org/
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Originally posted by HS SPoT
Actually, there is a mute out there that allows you to do it fairly simple.
Problem is that I dont know what the name is, nor who made it
I had it on my drive at one point though, so its out there...
Added:
Gotcha!
http://spoonware.org/
gonna test it out tonight! w00t! :up:
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They did add the option, kinda....
You gotta start getting into the scripting/engine side of the game.
You can do it without the mute, but it requires more reading and less playing, lol...
Just remember guys. There are thousands of mods-mute-maps -n- skins out there for UT. None of it made by Epic. You can do the same for 2k3. And it took years before alot of them came out while people learned how to do it.
Anywho, hope it works for ya!
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Ok, I had somebody make the texture file for me, but I read the readme for that mutator, and if you use it, you still have to make a texture file. So, I would say it's easier to NOT use that mut.
Here's what I do, and it only works on a dedicated server, I believe. 3 general steps;
1. Make the texure file (somebody even posted directions in here to do that, try a search), and then put it in your textures folder.
2. Add a server packages line in your UT2003.ini file, in the [Engine.GameEngine] section, with the name of your texture. Mine reads;
ServerPackages=Moo
3. Start your server with a command line, specifying that texture. Like this;
C:\UT2003\System\UCC.exe server CTF-Chrome.ut2?game=XGame.xCTFGame?BlueTeamSymbol=Moo. Clanlogo?bAutoNumBots=True?difficulty=5?mutator=Ch aosGames.ChaosUT?goalscore=7?timelimit=20?
And that's it. You are running a dedicated server with your clan logo. Of course there's a lot more you can do in that command line, and you should change the Chaos mut part to some other one, or no muts, but that's a basic deal to get it going.
I do it offline, starting a server on my machine, and then connecting to it.
To do that, I took that command line, put it in a text file, then saved it as
ctf.bat
Then I just click on it to start a dedicated server. Then, I start UT2003, hit the console, and type in
open 127.0.0.1
And ta da! I'm in game, on my machine, with my clan logo for symbols.
Easier to actually do, than it was to type this message.
Flags, scoreboards, HUD, etc. Neat stuff, and easy once you see how.
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