I think as a gametype DDOM works better.
'classic' DOM became impossible to win situations if the enemy had possession of the dom-points for a certain amount of time.
Never mind that there was no real defense/attack-strategy. Just hit and run ...
'classic' DOM became impossible to win situations if the enemy had possession of the dom-points for a certain amount of time.
Never mind that there was no real defense/attack-strategy. Just hit and run ...

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