Originally posted by vogel
Don't change CacheSizeMegs - this is just a badly named variable and any value > 16-32 MByte is just a waste of memory.
ReduceMouseLag can have a big difference on framerate with the OpenGL renderer - it's worth fiddling with that one.
-- Daniel, Epic Games Inc.
Don't change CacheSizeMegs - this is just a badly named variable and any value > 16-32 MByte is just a waste of memory.
ReduceMouseLag can have a big difference on framerate with the OpenGL renderer - it's worth fiddling with that one.
-- Daniel, Epic Games Inc.

And BTW Daniel why not say a word of appreciation for my work :P
Oh and btw #2 - your enhanced OpenGL renderer is for the old UT is @ www.uttweaks.tk in the OpenGL Rendering thread (http://members.lycos.co.uk/utsc/)
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